neswrossi 0 Posted March 4, 2007 Hi all Is there any chance someone could post their server config? Im not entirely sure how to get ours configured. Its a dedicated server sat on a 100mb link. So im not sure how to allocated the bandwidth. Also is there a way to have a mission start when you bring up the server? Instead of players having to vote in a map? Is there a way to hard limit the player count? Share this post Link to post Share on other sites
hellfire11 0 Posted March 4, 2007 http://community.bistudio.com/wiki/ArmA:_Dedicated_Server Share this post Link to post Share on other sites
Bad Pilot 0 Posted March 7, 2007 The biki doesn't go into enough detail. Â Can someone post their server config, please? The bit I'm having trouble with is the script at the end of the example config pertaining to missions. Â It presents the following code pertaining to the ArmA Demo but doesn't explain what it's for: - Quote[/b] ]class Missions{ class MPCTF_01 Â // name for the mission, can be anything { Â Â Â template = M02CaptureTheFlag.SaraLite; Â Â Â cadetMode = 1; Â // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCOOP_01 Â // name for the mission, can be anything { Â Â Â template = M01Cooperative.SaraLite; Â Â Â cadetMode = 1; Â // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCTI_01 Â // name for the mission, can be anything { Â Â Â template = M03ConquerTheIsland.SaraLite; Â Â Â cadetMode = 1; Â // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; My own server has the following code: - Quote[/b] ]class Missions {}; This empty class is the one given in the biki main example. Â I suspect it's emptiness is the reason my server doesn't load any missions at startup. In fact, when a client (successfully) connects to my newly started internet server, they are rpesented with the background graphics and "Waiting for host" in the centre of the screen. Â This never moves on until the uber-admin logs-in, at which point it's possible to send the '#missions' command to get things moving. I have searched the entire Universe (including the internet) for help with this. Â I have also tried editing my config script to make it like the biki demo example except using a default v1.04/v1.05 mission, expecting the server to initialise with it. Please help. -Fenix out Share this post Link to post Share on other sites
Bad Pilot 0 Posted March 7, 2007 Ironically, have just found http://www.theavonlady.org/theofpfaq/mp/dss.htm explains a little, but not enough. It now seems like the script I'm asking about above is related to map-cycles. I don't want a map-cycle; I want a mission to load at server startup. -Fenix out. Share this post Link to post Share on other sites
Bad Pilot 0 Posted March 7, 2007 Perhaps it's hanging at startup because of this: - Quote[/b] ]voteMissionPlayers=1; // 3 Makes the server hang The biki's example reads: - Quote[/b] ]voteMissionPlayers=3; // start voting for missions when 3 players connect Doh! Share this post Link to post Share on other sites