Novusordo 0 Posted March 4, 2007 i have a reall good subsonic pop to replace the crappy default one but i cannot find the m4 silenced fire wav in weapons.pbo, weapons3.pbo or sound.pbo. whats it called??? Share this post Link to post Share on other sites
Jackal326 1182 Posted March 4, 2007 A quick read of the decrypted config revealed it uses the same sound as the suppressed MP5: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Single : Single { sound[] = {"\ca\Weapons\Data\Sound\MP5_single5", db-40, 1}; }; class FullAuto : FullAuto { sound[] = {"\ca\Weapons\Data\Sound\MP5_single5", db-37, 1}; }; Share this post Link to post Share on other sites
Novusordo 0 Posted March 4, 2007 ah nice one thanks! EDIT: I just tried it and it only worked for the suppressed MP5. The suppressed M4A1 is still the same naff default. Anyone know what wav is suppressed m4a1??? Share this post Link to post Share on other sites
Jackal326 1182 Posted March 4, 2007 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class M4A1SD : M4AIM { fireLightDuration = 0.0; fireLightIntensity = 0.0; displayName = $STR_DN_M4A1_SD; model = "\ca\Weapons\M4_SD_Aimpoint"; picture = "\CA\weapons\data\equip\w_m4SD_aim_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; modes[] = {"Single", "FullAuto"}; class Single : Single { sound[] = {"\ca\Weapons\Data\Sound\MP5_single5", db-40, 1}; }; class FullAuto : FullAuto { sound[] = {"\ca\Weapons\Data\Sound\MP5_single5", db-37, 1}; }; class Library { libTextDesc = $STR_LIB_M4A1; }; }; Make sure you remove the original sound (not use a WAV alongside the original WSS) otherwise it wont work. Share this post Link to post Share on other sites
Novusordo 0 Posted March 4, 2007 thanks m8, it works now. i have a great subsonic pop for v2 of my soundpack. Share this post Link to post Share on other sites