Commie 0 Posted March 2, 2007 Does anyone else feel that the campaign is very anti-climactic? I don't mean the types of missions per se, but the whole idea of a tiny island state at war with the US! There is a feeling of inevitability about the outcome that makes for very little tension. The SLA attack is beaten off in a couple of days, then a week or so later the war is over. Unlike in OFP where in game time, even while in combat against just Guba's combined arms Army, took a long time and Guba remained dangerous till the end. After all, the US has unlimited resources and numbers to help out the South while the SLA is all alone and limited in resources. After a few missions, the campaign is just about the SLA trying to delay the inevitable. It's like Grenada invading some US interests in the Caribbean. They may have a day or two in the sun, as in the campaign the SLA has, after this though there can only be one winner. I know it's more like the real-life campaigns the US fights, but in a game, it makes for an apathetic feeling in the player. There isn't this feeling that you face an opponent that can pour in more and more units like you did in OFP or Red Hammer or Resistance and can have a chance of success. In fact it would make more sense to just make the game North vs South with only aid in the form of weapons from their respective backers in US and Russia/China. This would be a much fairer contest and would make more sense than having tiny Democratic Republic of Sahrani invading South Sahrani while the US troops are still there. I mean how would they expect to win? Share this post Link to post Share on other sites
R3MF 0 Posted March 2, 2007 the campaign definitely is not as epic as OFp Share this post Link to post Share on other sites