Hovis 0 Posted March 1, 2007 Hi guys, I expect somebody has asked this before but I searched and couldn't find anything specific to my problems. So I figured I'd roll up all my problems with my current mission into one thread and see if ya'll could help me out. The background: Basically I'm making a mission for my clan that'll be scaleable depending on how many are playing (by that I mean I'll make different versions, that sort of scripting is out of my reach). The mission is going to be a roadblock/ambush on the bridge leading to Isla de Victoria that should then escalate to a battle for the bridge as US reinforcements arrive. Problem 1: The set up. Should be simple this. I know about using the moveincargo command for my units, but I don't know how to make a group moveincargo. I'm sure there's a way to set a whole group in cargo without giving each individual soldier a name. If somebody could explain that it'd be great. Problem 2: Trucking convoys. I want my ambush to be of a convoy and I want to be able to make that convoy bigger or smaller in blocks. However I'm having real trouble getting my units to act like they are in a convoy. Should I stick all the trucks, Humvees and other vehicles in a single group with column formation in order to maintain a linear transport convoy? Or is there a way to get multiple groups to ride in close formation? Really I want to be in a situation where I can make convoys of constituent groups so I can make convoys up to any length, but I can't seem to get them to behave on the roads. Problem 3: Loading the trucks. Simple question this really, how many soldiers can I fit in the cargo on a 5 ton truck? Problem 4: Revolting Peasants. This is related to another mission I was building but I had to cut this part out cos I didn't know how to get it to work. Basically a spec ops team, in order to reach their objectives had to steal a few civilian cars in a town. Now to add a bit of local colour I wanted to have them kill the civilians in the town, as I had put a couple of groups there just civing it up. It was basically to get the players some early trigger time at the start of the mission, as naturally my target playerbase is very new at the game and could use the warm up. Anywho needless to say when I tested it out killing the civvies upset the squad and they shot me. Is there any way to make it open season on civilians? Share this post Link to post Share on other sites
fasad 1 Posted March 1, 2007 1 - try this : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> {_x moveInCargo VEHICLE} forEach units GROUP where VEHICLE = the vehicle to move into (can be refer to in various ways, normally use the vehicles name) GROUP = the group of players (can be refered to in various ways, eg group player or by a name) 4 - I don't think killing civilians to steal cars is very realistic behaviour, but that is your choice. Civilians are regarded as friendly units to all sides. Killing friendly units will reduce your rating, and when it get below a certain level (0) you will be considered enemy to all sides (renegade). You can use the addRating command to add to the players ratings to reduce the chance of becoming renegade, or make the players highly ranked units (they start with a high rating). Better yet create the civilians on a side other than civilian. The new setFriend command may help. Share this post Link to post Share on other sites
Hovis 0 Posted March 1, 2007 Thanks Fasad, the command you've suggested sounds familiar, I'll have a quick go with it now. As for the shooting civilians I think it's probably a little more realistic than most of us would care to admit. Also it tied in with the plot for the mission, the town that the spec ops team passed through was the nearest one to the base, so I was thinking it fair to presume that the civilians in the town would be off the families of the troops at the base and off duty soldiers. Seriously ruthless taking them out, but arguably a legit target of opportunity for insurgent forces in the mission context. I'll try your suggestions out when I get back to that mission later on, thanks again. I've played a mission already that used armed civilians as the enemy, so I'm sure it can be done. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 1, 2007 2. Yes, group them together and use column formation, works like a charm. 3. 12, give or take. Share this post Link to post Share on other sites