plasman 0 Posted February 28, 2007 I made a mission with a small script cutscene for an intro. But once the intro sequence is completed the camera goes on shooting, even if it has been destroyed (CamDestroy command), the only way to continue and to start the mission is to press “escapeâ€, which is not user friendly for the player. Could somebody tell me how to “convince†the intro to stop filming and to start the mission ? Thanks in advance for your help. Share this post Link to post Share on other sites
charonos 0 Posted February 28, 2007 try: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _cam1 CameraEffect ["Terminate","Back"]; _cam1 camCommit 0; with _cam1 being the cameraname Share this post Link to post Share on other sites
plasman 0 Posted February 28, 2007 try:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _cam1 CameraEffect ["Terminate","Back"]; _cam1 camCommit 0; with _cam1 being the cameraname Thanks Will try it (tonight) Share this post Link to post Share on other sites
jackass888 0 Posted February 28, 2007 in the end of the intro make some trigger/waypoint/script with forceend Share this post Link to post Share on other sites
plasman 0 Posted March 1, 2007 in the end of the intro make some trigger/waypoint/script with forceend Thanks I eventualy found the solution by taking a look at one of the existing missions : In the camera script I needed to type Ending=true then to create a trigger with the following fields : ending in the condition field and End N°1in the Type field. Share this post Link to post Share on other sites