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Midhaven

Need some help pairing models up with textures.

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Ok, so I've gotten to the part where I have the new skins ready, all I want now is to put them into an addon.. But I can't figure out wich model uses what texture.

I saved the two textures as:

res_soldier_spec_two_holster_co.paa

res_war_co.paa

Hoped that they would pair together.. Wich they ofcourse didn't. So now I wonder, wich model are they for? And I'd like to know if there is a way to view the .p3d files, or maybe check wich texture they use. Realy is a big puzzle since the models and textures don't use the same name as eachother.

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The easiest way to do it if you cannot figure out what p3d to use based on just the process of elimination is to convert the config.bin in the characters pbo to a config.cpp file. Then look up the unit you know the textures come from. In the specs for that unit it will tell you what p3d it uses.

Your best best would be to download an addon thats already been released and replace the appropriate textures in it with the ones you made, at least as a start since it seems like you are very very new to this.

Also by doing this you can easily see what you need to do to make your edits a standalone pbo if thats what you are wanting.

Or just get a good hex editor, find the p3d you want to use, do a search in the p3d for co.paa to find all the textures you would need to edit and work that way rather than edit a texture and then look for what p3d uses it.

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Thanks man, should be able to finnish up tonight then.. sweet..

Yeah, tried to pry the p3d files open with a hex editor yesterday but mine had expired so I kinda put that idea behind me.

Next step... learn to make a config.cpp =)

edit: ok, new problem.. I've download every single program for bin->cpp convertion I could find, no go. Opened up the .p3d file in hexviewer aswell, couldn't find the texture.

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Problems solved.. Tho there has to be an easier way to find what textures a model uses than opening it in a hex editor.

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No there isn't yet. In OFP txtpathswap could open an mlod and you'd have a list of all used textures. Opening up an odol model and just doing a search for .paa or .pac isn't very hard or time consuming at all. I don't see how much easier it could be?

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