HamishUK 0 Posted February 23, 2007 Firstly is it possible to view the existing stock missions in the game editior? The reason I would like to do this is I am a total nub when it comes to mission making and especially scripts etc. So viewing pre-made missions would help as an instructional aid. I cannot see the missions in the editor when I click load. I am assuming it's because they are a .pbo file and not like a user created mission that seems to be using a different format prior to being exported. I am also having problems with scripts. Since I am new to all this I have been testing very simple scripts etc to see how they work? One of which is to ask a soldier to shoulder a weapon or sit down. So far this is what i have entered into the INIT part of the second soldier (first one being the player) Init field = this SetBehaviour "SAFE" Doesn't seem to work for having his gun on his back? Also I have tried sitting down. Init field = this switchmove "EffectStandSitDown" These were from an OFP source. Thanks guys for any help on both questions as I am really keen to write some missions as full of ideas but scratching my head a lot of the time. Share this post Link to post Share on other sites
plasman 0 Posted February 23, 2007 Well as far as a know (I may be wrong) this SetBehaviour "SAFE" should work. To have your soldier sit down try : this switchmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon" For more information take a look at the following link : http://community.bistudio.com/wiki/ArmA:_Moves Share this post Link to post Share on other sites
Dark Angel 0 0 Posted February 23, 2007 "Safe" behaviour doesn't mean gun on back anymore in ArmA. It means the gun is lowered. And with the sitting - the anim names are probably different, I'm not sure, though - haven't played OFP in a while. Try checking the biki or a command reference (www.ofpec.com - they have a section devoted to ArmA commands too). EDIT: Anim names ARE different - and UNMEMORIZABLE... There's gonna be a lot of experimenting and CTRL+C and CTRL+V when I start using animations... I have yet to see something less self-explanatory... Share this post Link to post Share on other sites
HamishUK 0 Posted February 23, 2007 Thanks chaps. I suspected something had changed on the new game. Any ideas on the original stock missions and how to access them? Share this post Link to post Share on other sites
ck-claw 1 Posted February 23, 2007 use kegetys cpbo prog find the stock mission .pbo that u want to look at un-pbo it(with kegetys cpbo)-then u should have a folder of that name! place that folder in your-mission folder (the my documents one) then load up mission editor! hope i made sense? Share this post Link to post Share on other sites
HamishUK 0 Posted February 23, 2007 use kegetys cpbo progfind the stock mission .pbo that u want to look at un-pbo it(with kegetys cpbo)-then u should have a folder of that name! place that folder in your-mission folder (the my documents one) then load up mission editor! hope i made sense? Aye that was great thanks! Share this post Link to post Share on other sites
Guest Posted February 23, 2007 u prolly already saw this, but the switchmove anim for weapon on back does still truly put weapon on back (I believe safe mode is required for him to remain in that position) Guy1 switchmove "AidlPercMstpSnonWnonDnon04" Share this post Link to post Share on other sites
ziiip 1 Posted February 23, 2007 Can anyone tell me how to make an AI's saquad members stay in the place where I put them in the mission editor until they are attacked? Share this post Link to post Share on other sites