169th_Ice 0 Posted February 22, 2007 I need a script that Deletes AI and Vehicle if Damaged and recreates the same vehicle with full Armour/Health. Ideally with the possibility of it appearing in predesignated another location. Example: M1A1 protecting a Spawn Area. Spawn Killer takes out the tank and the tank reappears somewhere else close by. To continue its GUARD or HOLD Share this post Link to post Share on other sites
norrin 9 Posted February 23, 2007 Hi Ice, Now I understand m8 Should be able to do that by making a few changes to my VRS_AI and AI crew scripts but can't get to it until Sunday. The vehicle part should be easy, only prob might be is tracking down the crew to delete if they bail out - might need to remove the vehicle as soon as it can't move (ie. !canMove) before the crew can bail. Â Do you want the damaged tank to be replaced by a wreck before the the new AI tank respawns or deleted entirely? Share this post Link to post Share on other sites
169th_Ice 0 Posted February 23, 2007 In this instance, no. The idea is to have a perpetual defender of a respawn area. even though people know its wrong. they seem to gain some sort of personal victory that they can get to an undefended spawn area and kill all helpless players till they actually quit the game. it should aslo halp against the Team killer. Share this post Link to post Share on other sites
BigWolf 0 Posted February 23, 2007 You should put a trigger around the spawn that kills anybody that injuries someone else inside it Or/And another trigger that kills any enemy entering it IIRC, there is also a way to delete any "bullets" within a certain zone anyway, meaning they would just be shooting blanks If you had these triggers, you wont have to worry about having defenders on the base (except for, maybe, AA, if you the delete bullets way doesnt work) Share this post Link to post Share on other sites
169th_Ice 0 Posted February 23, 2007 Blank Bullets sounds like a good idea. Zones are no good because we have jets and Flying over these areas sometimes cant be helped. Share this post Link to post Share on other sites
quiet_man 8 Posted February 24, 2007 Blank Bullets sounds like a good idea. Zones are no good because we have jets and Flying over these areas sometimes cant be helped. make a zone trigger "hit" and/or "damaged" over the spawn area that kills the one who has shoot/bombed this way you catch also players throwing grenades or shooting from outside but still anyone can cross the zone they just need to make sure they don't harm anyone inside QuietMan Share this post Link to post Share on other sites
169th_Ice 0 Posted February 25, 2007 Quote[/b] ]make a zone trigger "hit" and/or "damaged" over the spawn area that kills the one who has shoot/bombed An example mission would be most Share this post Link to post Share on other sites
quiet_man 8 Posted February 25, 2007 Quote[/b] ]make a zone trigger "hit" and/or "damaged"  over the spawn area that kills the one who has shoot/bombed An example mission would be most  I have not started mission building at Arma yet and currntly I have no access to my gaming computer. the "hit" event gives you the originating unit so you need something like this: create a trigger "hit" in the editor covering the spawn area on activation: {_killer=_this select 1; _killer setdamage 1;} hope this helps, QuietMan Share this post Link to post Share on other sites