snkman 351 Posted February 9, 2007 Damn i can't get it to work.... Well for my outro i use: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera = "camera" camCreate [115527.59,-4919.96,1] _camera camCommitPrepared 0 _camera cameraEffect ["internal","back"] CutText ["* * * M I S S I O N F A I L E D * * *\n\n!!!All Soldiers are killed in Action!!!","Plain",10] ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.395 _camera camCommitPrepared 0 @camCommitted _camera ~8 _camera cameraEffect ["terminate","back"] camdestroy _camera AllDead = true PublicVariable "AllDead" ForceEnd exit Okay this come's when all player's are dead now i like to have a effect between The Mission and this cam. I explain: When all Players are dead the screen should fade to white and than the Cam i posted here should be shown. I know the command: Titlecut ["","White OUT",2] but where the hell do i have to place it? Share this post Link to post Share on other sites
bravo 6 0 Posted February 9, 2007 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera = "camera" camCreate [115527.59,-4919.96,1]_camera camCommitPrepared 0 _camera cameraEffect ["internal","back"] CutText ["* * * M I S S I O N F A I L E D * * *\n\n!!!All Soldiers are killed in Action!!!","Plain",10] ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.395 _camera camCommitPrepared 0 @camCommitted _camera ~8 _camera cameraEffect ["terminate","back"] camdestroy _camera AllDead = true PublicVariable "AllDead" ForceEnd exit Try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _camera = "camera" camCreate [115527.59,-4919.96,1] _camera cameraEffect ["internal","back"] ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.395 _camera camCommitPrepared 0 @camCommitted _camera ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.395 _camera camCommitPrepared 8 @camCommitted _camera CutText ["* * * M I S S I O N F A I L E D * * *\n\n!!!All Soldiers are killed in Action!!!","Plain",6] ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.500 _camera camCommitPrepared 6 @camCommitted _camera titleCut ["","BLACK OUT", 4] player cameraEffect ["terminate","back"] camDestroy _camera titleCut ["","BLACK IN", 3] AllDead = true PublicVariable "AllDead" ForceEnd exit Share this post Link to post Share on other sites
snkman 351 Posted February 9, 2007 Hello bravo 6, Well not exactly what i was looking for but a nice effect too Okay i like to explain again: ( I'm not sure maybee it don't work cuz i tryed a lot of time's and it did not work ) Okay all players of my mission are dead now you can see the dead body's laying on the ground after 3 - 5 sec. the screen should fade to white this should need about 5 sec. and than this should appere after the screen is faded all to white: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _camera = "camera" camCreate [115527.59,-4919.96,1] _camera cameraEffect ["internal","back"] ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.395 _camera camCommitPrepared 0 @camCommitted _camera ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.395 _camera camCommitPrepared 8 @camCommitted _camera CutText ["* * * M I S S I O N F A I L E D * * *\n\n!!!All Soldiers are killed in Action!!!","Plain",6] ;=== 22:51:14 _camera camPrepareTarget [115527.59,-4919.96,1] _camera camPreparePos [16555.90,4696.59,1.45] _camera camPrepareFOV 0.500 _camera camCommitPrepared 6 @camCommitted _camera titleCut ["","BLACK OUT", 4] player cameraEffect ["terminate","back"] camDestroy _camera titleCut ["","BLACK IN", 3] AllDead = true PublicVariable "AllDead" ForceEnd exit Now my question how can i make it fade to white bevore the camera script comes or how can i make it fade to white at the beginning of the camera script. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 9, 2007 At the very beginning... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ~3+random(2) titlecut ["","WHITE OUT",5] ~6 titlecut ["","WHITE IN",2] Share this post Link to post Share on other sites
snkman 351 Posted February 10, 2007 Thank's a brunch KyleSarnik That's exactly, what i was looking for! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 10, 2007 Thank's a brunch KyleSarnik  That's exactly, what i was looking for! Brunch? Hmm, but I already ate breakfast... Share this post Link to post Share on other sites
snkman 351 Posted February 10, 2007 Well i thought i heard someone sad it that way... Is it wrong... Hehe Share this post Link to post Share on other sites
snkman 351 Posted February 13, 2007 Hi Guy's, well just another question: how can i change the output Text ( Color, Size and Font ) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?local _obj && _obj == player: titletext[format ["%1 has revived you.", name _ClosestBitch], "Plain down"] I mean this: ["%1 has revived you.", name _ClosestBitch] I have thouse informations: font = BitStream; ( I think that's the Font ) colorText[] = {0.5, 0, 0, 1}; ( I think that's the Color of the Text ) Share this post Link to post Share on other sites