bravo 6 0 Posted February 9, 2007 Building another mission and i want to use gates. i know that in OFP it was possible and kinda (+-) natural. For ARMA: How to make bar gates closed and able to open, using animation or what ever? cheers. Share this post Link to post Share on other sites
deady 0 Posted February 9, 2007 I'd like to know this too Share this post Link to post Share on other sites
johnnyboy 3797 Posted February 9, 2007 Here ya go: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // Close gate gate animate ["Bargate", 1]; // Open gate gate animate ["Bargate", 0]; To open and close doors in a building the commands are similar, but 0 closes and 1 opens: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // Close Door 1 house animate ["Dvere1", 0]; // Open Door 1 house animate ["Dvere1", 1]; With building doors, I've only tried this with a building with only one door. But I am assuming buildings with multiple doors would continue the naming pattern of Dvere1, Dvere2, Dvere3, etc. "Dvere" is czech for "door" by the way... Share this post Link to post Share on other sites
bravo 6 0 Posted February 12, 2007 thank you works fine Share this post Link to post Share on other sites