Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
otester

Extended built-in vehicle radar

Recommended Posts

I've seen other mods, BWMOD especially that some missiles have ranges of 8000m but the standard built-in vehicle radar barely reaches 1500m, can a script extend the radars power?

This would also help with the already limited view distance.

Share this post


Link to post
Share on other sites

Isn't it a config issue? "Detectionrange" or something like that... suggest you take a look at the config of some radar-equipped unit and possibly compare it to a non-radar vehicle.

Share this post


Link to post
Share on other sites

Ok I've found

Quote[/b] ]#define CanSeeRadar 1

#define CanSeeEye 2

#define CanSeeOptics 4

#define CanSeeEar 8

#define CanSeeCompass 16

#define CanSeeAll 31

I presume it's the CanSeeAll.

How do I put an edited config back into a .pbo? I have WinPBO and creating a .pbo has loads of settings and I don't want it to screw it up.

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
I've seen other mods, BWMOD especially that some missiles have ranges of 8000m but the standard built-in vehicle radar barely reaches 1500m, can a script extend the radars power?

This would also help with the already limited view distance.

You need to adjust:

irScanRangeMax=10000;

irScanRangeMin=100;

sensitivity=10.0

Share this post


Link to post
Share on other sites
You need to adjust:

irScanRangeMax=10000;

irScanRangeMin=100;

Whats the Unit/Meter ratio so I can set it to real stats?

I assume their not metres because the SA-8 Gecko's RangeMax is 15000 and it doesn't see very far.

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
You need to adjust:

irScanRangeMax=10000;

irScanRangeMin=100;

Whats the Unit/Meter ratio so I can set it to real stats?

I assume their not metres because the SA-8 Gecko's RangeMax is 15000 and it doesn't see very far.

Its supposed to be OFP metres. It just takes some adjusting to get an accurate distance. The sensitivity is the critical thing it seems. The higher the sensitivity the better

It also depends on the ground in front of the unit. AI cannot always see through the hills! So place your radar either on open flat ground or high up. BUT you have to remember that the AI and the radar is affected by the view distance you set in game so the actual detection distance will vary! So if you set a 1k view distance the Ai Radar may only see 3km. Set the view distance to 5km and it may see 10km. There is no magic figure; it simply depends on your scenarios.

Share this post


Link to post
Share on other sites
You need to adjust:

irScanRangeMax=10000;

irScanRangeMin=100;

Whats the Unit/Meter ratio so I can set it to real stats?

I assume their not metres because the SA-8 Gecko's RangeMax is 15000 and it doesn't see very far.

Its supposed to be OFP metres. It just takes some adjusting to get an accurate distance. The sensitivity is the critical thing it seems. The higher the sensitivity the better

It also depends on the ground in front of the unit. AI cannot always see through the hills! So place your radar either on open flat ground or high up. BUT you have to remember that the AI and the radar is affected by the view distance you set in game so the actual detection distance will vary! So if you set a 1k view distance the Ai Radar may only see 3km. Set the view distance to 5km and it may see 10km. There is no magic figure; it simply depends on your scenarios.

Does that affect me as well?

I was hoping since my view distance is about 4000m so I could use the IR to pick up stuff up at 15000m and destroy it with a missile.

So does that mean I am limited to 2xView Distance as well?

How many OFP meters = Real Meters?

Share this post


Link to post
Share on other sites
Guest RKSL-Rock

I was hoping since my view distance is about 4000m so I could use the IR to pick up stuff up at 15000m and destroy it with a missile.

So does that mean I am limited to 2xView Distance as well?

How many OFP meters = Real Meters?

I think it does, it seems to be the engine’s way of balancing gameplay.  But the sensitivity option does definitely have an effect on player performance.  I have  an AWACS that can pick out aircraft at 8-9km with the settings I posted above.

As for 'real meters' vs OFP meters.... ofp's scale is slightly off in some things. but really in game it makes no difference at all for this application, so ignore it. It really only affects modellers.

Share this post


Link to post
Share on other sites

Ok the AI picks up the enemy plane at about 10km but it only comes on IR, VERY weak, at about 6.5km, how can I make the IR screen stronger?

Also what settings hogs the most power because with 5000m view distance on it makes it a bit laggy.

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
Ok the AI picks up the enemy plane at about 10km but it only comes on IR, VERY weak, at about 6.5km, how can I make the IR screen stronger?

Also what settings hogs the most power because with 5000m view distance on it makes it a bit laggy.

You can't make the IR any stronger on the radar unit, only increase the sensitivity further.  The only way to make it more recognisable from a distance is to increase the "accuracy" value of the target making it more recognisable.

Terrain Detail is the biggest cause of "lagg" a long range.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×