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opf12345

Grass wont turn off in Demo

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I patched the demo with the latest build, i set terrain detail to very low but it does not disable grass, have i done something wrong? please help

edit. also when i change my settings, press ok, then quit, i restart the game and the settings are back to the original config, whats up with this game

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Yes it is. But only with single player content this will really have any effect.

but note in MP (and the demo is MP only) the whole thing is controlled

by setTerrainGrid function instead (both view distance and terrain detail in the video

options are ignored in MP)

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Yes it is. But only with single player content this will really have any effect.

but note in MP (and the demo is MP only) the whole thing is controlled

by setTerrainGrid function instead (both view distance and terrain detail in the video

options are ignored in MP)

thanks for the info:)

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is seterraingrid in one of the configs?, i dont really go on anyone elses server just make my own and lock it

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It's a script command so it is mission specific, not determined by server

BI, couldn't we have a separate function for grass? I would be better to not be forced into "flat lands" to get rid of grass (even if I don't want to get rid of it myself, I find current demo implementation very playable, but some others might want to ...)

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both view distance and terrain detail in the video

options are ignored in MP

I have the demo and i'd like to know what settings the terrain and view distance are set to. My terrain looks fantastic so i'm assuming it's set at high.

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Most likely normal. I think that if you start a client server it will take your native settings. I'm saying this because it sounds reasonable, not because I've tried it out. I wouldn't want to run it over the setting of normal in the first place! It would be impractical to do so, so I haven't tried it.

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