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mcnools

Retexturing problem, config trouble

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Well, I've been spending the day working on making som Delta Force-styled units in urban camo (planning to do desert and wood too).

I used the VX Flecktarn troops as basis, but changed all textures and the config, however.. the new textures aren't showing up ingame when I use my own config file, when using the old one for the Flecktarn troops the textures show up perfectly, but not with my config.

What I really did was just changing the classnames and display names ingame etc. I think I made some mistake when changing the classnames and where the models are, but I don't know. I guess I could just change the display names and weapons loadouts, but I want to be able to use the Flecktarn troops too.

I guess I'll just post the two config files here and if someone with some experience could check it out and figure out what I did wrong and how I should fix this, I'd be grateful.

The original Flecktarn Config:

Quote[/b] ]class CfgPatches

{

class VX_FleckcaDes

{

units[] = { "BWDes_SoldierWB","BWDes_SoldierWG","BWDes_SoldierWMedic",&q

uot;BWDes_SoldierWAR",

"BWDes_SoldierWMG","BWDes_SoldierWAT","BWDes_SoldierWAA",&qu

ot;BWDes_SoldierWSniper",

"BWDes_SoldierWSaboteurPipe","BWDes_SoldierWSaboteurPipe_mp5","BW

Des_SoldierWSaboteurPipe2",

"BWDes_SoldierWSaboteurRecon","BWDes_SoldierWSaboteurAssault",

"BWDes_SoldierWSaboteurMarksman","BWDes_SoldierWMiner",

"BWDes_SquadLeaderW","BWDes_TeamLeaderW","BWDes_OfficerW",&q

uot;BWDes_SoldierWPilot",

"BWDes_SoldierWCrew"

};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class BW_FleckDes

{

displayName = "BW (Tropentarn)";

};

};

class CfgVehicles

{

/*extern*/ class SoldierWB;

class BWDes_SoldierWB: SoldierWB

{

model = "\VX_FleckcaDes\us_soldier_b";

weapons[] = {"G36a", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Rifleman";

};

/*extern*/ class SoldierWG;

class BWDes_SoldierWG: SoldierWG

{

model = "\VX_FleckcaDes\us_soldier_g";

weapons[] = {"G36a", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Grenadier";

};

/*extern*/ class SoldierWMedic;

class BWDes_SoldierWMedic: SoldierWMedic

{

model = "\VX_FleckcaDes\us_soldier_medic";

weapons[] = {"G36a", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Medic ";

};

/*extern*/ class SoldierWAR;

class BWDes_SoldierWAR: SoldierWAR

{

model = "\VX_FleckcaDes\us_soldier_ar";

weapons[] = {M249, "Throw", "Put", "NVgoggles"};

magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Automatic Rifleman (M249)";

};

/*extern*/ class SoldierWMG;

class BWDes_SoldierWMG: SoldierWMG

{

model = "\VX_FleckcaDes\us_soldier_mg";

displayName = "BW Machinegunner";

vehicleClass = "BW_FleckDes";

};

/*extern*/ class SoldierWAT;

class BWDes_SoldierWAT: SoldierWAT

{

model = "\VX_FleckcaDes\us_soldier_at";

weapons[] = {G36a, M136, "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", M136, M136, M136};

vehicleClass = "BW_FleckDes";

displayName = "BW AT ";

};

/*extern*/ class SoldierWAA;

class BWDes_SoldierWAA: SoldierWAA

{

model = "\VX_FleckcaDes\us_soldier_at";

weapons[] = {"G36a", "Stinger", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "Stinger"};

vehicleClass = "BW_FleckDes";

displayName = "BW AA ";

};

/*extern*/ class SoldierWSniper;

class BWDes_SoldierWSniper: SoldierWSniper

{

model = "\VX_FleckcaDes\us_soldier_sniper";

vehicleClass = "BW_FleckDes";

displayName = "BW Sniper";

};

/*extern*/ class SoldierWSaboteurPipe;

class BWDes_SoldierWSaboteurPipe: SoldierWSaboteurPipe

{

model = "\VX_FleckcaDes\us_soldier_sabot";

weapons[] = {MP5SD, M9SD, "Throw", "Put", "NVGoggles"};

magazines[] = {"30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};

vehicleClass = "BW_FleckDes";

displayName = "BW KSK (MP5)";

};

/*extern*/ class SoldierWSaboteurPipe2;

class BWDes_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2

{

model = "\VX_FleckcaDes\us_soldier_sabot";

weapons[] = {MP5SD, M9SD, "Throw", "Put", "NVGoggles"};

magazines[] = {"30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};

vehicleClass = "BW_FleckDes";

displayName = "BW KSK 2 (MP5)";

};

/*extern*/ class SoldierWSaboteurRecon;

class BWDes_SoldierWSaboteurRecon: SoldierWSaboteurRecon

{

model = "\VX_FleckcaDes\us_soldier_sabot";

weapons[] = {G36k, M9SD, "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_StanagSD", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};

vehicleClass = "BW_FleckDes";

displayName = "BW Recon Soldier";

};

/*extern*/ class SoldierWSaboteurAssault;

class BWDes_SoldierWSaboteurAssault: SoldierWSaboteurAssault

{

model = "\VX_FleckcaDes\us_soldier_sabass";

weapons[] = {G36k, M9SD, "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_StanagSD", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};

vehicleClass = "BW_FleckDes";

displayName = "BW Assault Soldier";

};

/*extern*/ class SoldierWSaboteurMarksman;

class BWDes_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

{

model = "\VX_FleckcaDes\us_soldier_sabmark";

vehicleClass = "BW_FleckDes";

displayName = "BW Marksman";

};

/*extern*/ class SoldierWMiner;

class BWDes_SoldierWMiner: SoldierWMiner

{

model = "\VX_FleckcaDes\us_soldier_mine";

weapons[] = {G36a,"Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "Mine", "Mine", "Mine"};

vehicleClass = "BW_FleckDes";

displayName = "BW Engineer";

};

/*extern*/ class SquadLeaderW;

class BWDes_SquadLeaderW: SquadLeaderW

{

model = "\VX_FleckcaDes\us_soldier_sqleader";

weapons[] = {"G36a", "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Squad Leader";

};

/*extern*/ class TeamLeaderW;

class BWDes_TeamLeaderW: TeamLeaderW

{

model = "\VX_FleckcaDes\us_soldier_teamlead";

weapons[] = {"G36a", "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Team Leader";

};

/*extern*/ class OfficerW;

class BWDes_OfficerW: OfficerW

{

model = "\VX_FleckcaDes\us_soldier_officer";

weapons[] = {"G36a", "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "BW_FleckDes";

displayName = "BW Officer";

};

/*extern*/ class SoldierWPilot;

class BWDes_SoldierWPilot: SoldierWPilot

{

model = "\VX_FleckcaDes\us_soldier_pilot";

weapons[] = {"G36c", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36"};

vehicleClass = "BW_FleckDes";

displayName = "BW Pilot";

};

/*extern*/ class SoldierWCrew;

class BWDes_SoldierWCrew: SoldierWCrew

{

model = "\VX_FleckcaDes\us_soldier_crew";

weapons[] = {"G36c", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36"};

vehicleClass = "BW_FleckDes";

displayName = "BW Crew";

};

};

class CfgGroups

{

class West

{

name="West";

class BW_FleckDes

{

name="Bundeswehr Tropentarn";

class BW_Asquad3

{

name="BW Assault Team Tropentarn";

class Unit0

{

name="1";

side="1";

vehicle="BWDes_SquadLeaderW";

rank="CAPTAIN";

position[]={0,5,0};

};

class Unit1

{

name="2";

side="1";

vehicle="BWDes_SoldierWB";

rank="Private";

position[]={-10,0,0};

};

class Unit2

{

name="3";

side="1";

vehicle="BWDes_SoldierWB";

rank="PRIVATE";

position[]={10,0,0};

};

class Unit3

{

name="4";

side="1";

vehicle="BWDes_SoldierWAT";

rank="CORPORAL";

position[]={15,0,0};

};

class Unit4

{

name="5";

side="1";

vehicle="BWDes_SoldierWAR";

rank="CORPORAL";

position[]={-15,0,0};

};

class Unit5

{

name="6";

side="1";

vehicle="BWDes_SoldierWSniper";

rank="PRIVATE";

position[]={20,0,0};

};

class Unit6

{

name="7";

side="1";

vehicle="BWDes_SoldierWMG";

rank="PRIVATE";

position[]={-20,0,0};

};

class Unit7

{

name="8";

side="1";

vehicle="BWDes_SoldierWMedic";

rank="PRIVATE";

position[]={25,0,0};

};

class Unit8

{

name="9";

side="1";

vehicle="BWDes_SoldierWAA";

rank="PRIVATE";

position[]={-25,0,0};

};

class Unit9

{

name="10";

side="1";

vehicle="BWDes_SoldierWAT";

rank="CORPORAL";

position[]={30,0,0};

};

};

class BW_Asquad4

{

name="BW KSK Team Tropentarn";

class Unit0

{

name="1";

side="1";

vehicle="BWDes_SoldierWSaboteurAssault";

rank="CAPTAIN";

position[]={0,5,0};

};

class Unit1

{

name="2";

side="1";

vehicle="BWDes_SoldierWSniper";

rank="Private";

position[]={-10,0,0};

};

class Unit2

{

name="3";

side="1";

vehicle="BWDes_SoldierWSaboteurPipe2";

rank="PRIVATE";

position[]={10,0,0};

};

class Unit3

{

name="4";

side="1";

vehicle="BWDes_SoldierWSaboteurPipe";

rank="CORPORAL";

position[]={15,0,0};

};

class Unit4

{

name="5";

side="1";

vehicle="BWDes_SoldierWSaboteurMarksman";

rank="CORPORAL";

position[]={-15,0,0};

};

};

};

};

My changed Config file (yeah I haven't edited the groups yet):

Quote[/b] ]class CfgPatches

{

class DeltaUrb

{

units[] = { "DUrb_SoldierWB","DUrb_SoldierWG","DUrb_SoldierWMedic",&quot

;DUrb_SoldierWAR",

"DUrb_SoldierWMG","DUrb_SoldierWAT","DUrb_SoldierWAA","

DUrb_SoldierWSniper",

"DUrb_SoldierWSaboteurPipe","DUrb_SoldierWSaboteurPipe_mp5","DUrb

_SoldierWSaboteurPipe2",

"DUrb_SoldierWSaboteurRecon","DUrb_SoldierWSaboteurAssault",

"DUrb_SoldierWSaboteurMarksman","DUrb_SoldierWMiner",

"DUrb_SquadLeaderW","DUrb_TeamLeaderW","DUrb_OfficerW",&quot

;DUrb_SoldierWPilot",

"DUrb_SoldierWCrew"

};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class DeltaUrb

{

displayName = "Delta Force (Urban)";

};

};

class CfgVehicles

{

/*extern*/ class SoldierWB;

class DUrb_SoldierWB: SoldierWB

{

model = "\DeltaUrb\us_soldier_sniper";

weapons[] = {"M4AIM", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "DeltaUrb";

displayName = "DF Rifleman (urban)";

};

/*extern*/ class SoldierWG;

class DUrb_SoldierWG: SoldierWG

{

model = "\DeltaUrb\us_soldier_sniper";

weapons[] = {"M4A1GL", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

vehicleClass = "DeltaUrb";

displayName = "DF Grenadier (urban)";

};

/*extern*/ class SoldierWMedic;

class DUrb_SoldierWMedic: SoldierWMedic

{

model = "\DeltaUrb\us_soldier_medic";

weapons[] = {"M4A1", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "DeltaUrb";

displayName = "DF Medic (urban) ";

};

/*extern*/ class SoldierWAR;

class DUrb_SoldierWAR: SoldierWAR

{

model = "\DeltaUrb\us_soldier_ar";

weapons[] = {M249, "Throw", "Put", "NVgoggles"};

magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "DeltaUrb";

displayName = "DF Automatic Rifleman (M249, Urban)";

};

/*extern*/ class SoldierWMG;

class DUrb_SoldierWMG: SoldierWMG

{

model = "\DeltaUrb\us_soldier_mg";

displayName = "DF Machinegunner (urban)";

vehicleClass = "DeltaUrb";

};

/*extern*/ class SoldierWAT;

class DUrb_SoldierWAT: SoldierWAT

{

model = "\DeltaUrb\us_soldier_at";

weapons[] = {M4AIM, M136, "Throw", "Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", M136, M136, M136};

vehicleClass = "DeltaUrb";

displayName = "DF AT (urban) ";

};

/*extern*/ class SoldierWAA;

class DUrb_SoldierWAA: SoldierWAA

{

model = "\DeltaUrb\us_soldier_at";

weapons[] = {"G36a", "Stinger", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "Stinger"};

vehicleClass = "DeltaUrb";

displayName = "DF AA ";

};

/*extern*/ class SoldierWSniper;

class DUrb_SoldierWSniper: SoldierWSniper

{

model = "\DeltaUrb\us_soldier_sniper";

vehicleClass = "DeltaUrb";

displayName = "DF Sniper (urban)";

};

/*extern*/ class SoldierWSaboteurPipe;

class DUrb_SoldierWSaboteurPipe: SoldierWSaboteurPipe

{

model = "\DeltaUrb\us_soldier_sniper";

weapons[] = {M4A1SD, M9SD, "Throw", "Put", "NVGoggles"};

magazines[] = {"30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};

vehicleClass = "DeltaUrb";

displayName = "DF Operator (Silenced, Urban)";

};

/*extern*/ class SoldierWSaboteurPipe2;

class DUrb_SoldierWSaboteurPipe2: SoldierWSaboteurPipe2

{

model = "\DeltaUrb\us_soldier_sniper";

weapons[] = {M4AIM, M9, "Throw", "Put", "NVGoggles"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "DeltaUrb";

displayName = "DF Operator (Urban)";

};

/*extern*/ class SoldierWSaboteurRecon;

class DUrb_SoldierWSaboteurRecon: SoldierWSaboteurRecon

{

model = "\DeltaUrb\us_soldier_sniper";

weapons[] = {vil_g36c, M9, "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_Stanag", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "DeltaUrb";

displayName = "DF Commando (Urban)";

};

/*extern*/ class SoldierWSaboteurAssault;

class DUrb_SoldierWSaboteurAssault: SoldierWSaboteurAssault

{

model = "\DeltaUrb\us_soldier_sabass";

weapons[] = {M4AIM, M9SD, "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "PipeBomb", "PipeBomb", "PipeBomb", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

vehicleClass = "DeltaUrb";

displayName = "DF Assault Soldier (urban)";

};

/*extern*/ class SoldierWSaboteurMarksman;

class DUrb_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

{

model = "\DeltaUrb\us_soldier_sabmark";

vehicleClass = "DeltaUrb";

displayName = "DF Marksman (urban)";

};

/*extern*/ class SoldierWMiner;

class DUrb_SoldierWMiner: SoldierWMiner

{

model = "\DeltaUrb\us_soldier_sniper";

weapons[] = {G36a,"Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "Mine", "Mine", "Mine"};

vehicleClass = "DeltaUrb";

displayName = "DF Engineer (urban)";

};

/*extern*/ class SquadLeaderW;

class DUrb_SquadLeaderW: SquadLeaderW

{

model = "\DeltaUrb\us_soldier_sqleader";

weapons[] = {"G36a", "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "DeltaUrb";

displayName = "DF Squad Leader (urban)";

};

/*extern*/ class TeamLeaderW;

class DUrb_TeamLeaderW: TeamLeaderW

{

model = "\DeltaUrb\us_soldier_teamlead";

weapons[] = {"G36a", "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "DeltaUrb";

displayName = "DF Team Leader (urban)";

};

/*extern*/ class OfficerW;

class DUrb_OfficerW: OfficerW

{

model = "\DeltaUrb\us_soldier_officer";

weapons[] = {"G36a", "Throw", "Put", "NVGoggles", "Binocular"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed", "HandGrenadeTimed"};

vehicleClass = "DeltaUrb";

displayName = "DF Officer (urban)";

};

/*extern*/ class SoldierWPilot;

class DUrb_SoldierWPilot: SoldierWPilot

{

model = "\DeltaUrb\us_soldier_pilot";

weapons[] = {"G36c", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36"};

vehicleClass = "DeltaUrb";

displayName = "DF Pilot";

};

/*extern*/ class SoldierWCrew;

class DUrb_SoldierWCrew: SoldierWCrew

{

model = "\DeltaUrb\us_soldier_crew";

weapons[] = {"G36c", "Throw", "Put"};

magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36"};

vehicleClass = "DeltaUrb";

displayName = "DF Crew";

};

};

class CfgGroups

{

class West

{

name="West";

class DeltaUrb

{

name="Delta Force (urban)";

class BW_Asquad3

{

name="DF Assault Team (urban)";

class Unit0

{

name="1";

side="1";

vehicle="DUrb_SquadLeaderW";

rank="CAPTAIN";

position[]={0,5,0};

};

class Unit1

{

name="2";

side="1";

vehicle="DUrb_SoldierWB";

rank="Private";

position[]={-10,0,0};

};

class Unit2

{

name="3";

side="1";

vehicle="DUrb_SoldierWB";

rank="PRIVATE";

position[]={10,0,0};

};

class Unit3

{

name="4";

side="1";

vehicle="DUrb_SoldierWAT";

rank="CORPORAL";

position[]={15,0,0};

};

class Unit4

{

name="5";

side="1";

vehicle="DUrb_SoldierWAR";

rank="CORPORAL";

position[]={-15,0,0};

};

class Unit5

{

name="6";

side="1";

vehicle="DUrb_SoldierWSniper";

rank="PRIVATE";

position[]={20,0,0};

};

class Unit6

{

name="7";

side="1";

vehicle="DUrb_SoldierWMG";

rank="PRIVATE";

position[]={-20,0,0};

};

class Unit7

{

name="8";

side="1";

vehicle="DUrb_SoldierWMedic";

rank="PRIVATE";

position[]={25,0,0};

};

class Unit8

{

name="9";

side="1";

vehicle="DUrb_SoldierWAA";

rank="PRIVATE";

position[]={-25,0,0};

};

class Unit9

{

name="10";

side="1";

vehicle="DUrb_SoldierWAT";

rank="CORPORAL";

position[]={30,0,0};

};

};

class BW_Asquad4

{

name="DF Ops Team (urban)";

class Unit0

{

name="1";

side="1";

vehicle="DUrb_SoldierWSaboteurAssault";

rank="CAPTAIN";

position[]={0,5,0};

};

class Unit1

{

name="2";

side="1";

vehicle="DUrb_SoldierWSniper";

rank="Private";

position[]={-10,0,0};

};

class Unit2

{

name="3";

side="1";

vehicle="DUrb_SoldierWSaboteurPipe2";

rank="PRIVATE";

position[]={10,0,0};

};

class Unit3

{

name="4";

side="1";

vehicle="DUrb_SoldierWSaboteurPipe";

rank="CORPORAL";

position[]={15,0,0};

};

class Unit4

{

name="5";

side="1";

vehicle="DUrb_SoldierWSaboteurMarksman";

rank="CORPORAL";

position[]={-15,0,0};

};

};

};

};

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The textures are in the model not the config. Download a hex editor and go through and find all time that the texture is mentioned and replace it with your textures name. Make sure that your textures name is the same number of characters as the original texture or it wont work.

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Ah! thank you, I'll try that.

Gah, Okay, Now it tells me I haven't got enough virtual memory (wich I have)when I try to load a mission with the units (I used the same texture-names as before, I just changed the directory to my pbo instead of the flecktarn one) >_<

EDIT: PROBLEM SOLVED!

http://www.flashpoint1985.com/cgi-bin....t=57353

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