10-78 Duke 0 Posted January 15, 2007 Is it possible to use a custom face on an AI (nonplayable) in a multiplayer Coop mission? Can't seem to find any info on this. If so, how would this be done? Thanks for your reply! Share this post Link to post Share on other sites
Shins 0 Posted January 15, 2007 http://community.bistudio.com/wiki/setFace Think that'll work in arma, sure someone'll correct me if I'm wrong just replace the "face10" bit with the name of the facetexture.paa you're using in the mission. No idea if that'll work, not tried it but it's somewhere for you to start eh Share this post Link to post Share on other sites
10-78 Duke 0 Posted January 16, 2007 Would the face have to be defined in the Description.ext....if so, how? Anyone ever done this? Share this post Link to post Share on other sites
avman 0 Posted January 24, 2007 In the Init of the AI type: This setface "custom" And it will load your custom face on the AI. Share this post Link to post Share on other sites