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MetalG

MP Restricting respawn in a group

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Hi,

I've been searching for quite a while on the following problem, both in the ArmA and OFP forums, but I can't find a solution. The situation is as follows:

I'm building a multiplayer mission. Two seperate groups of infantry need to assault a town, with a black hawk supporting one of these groups. The helicopter is assigned as a group member of this group. I've set things up so that only the infantry are highlighted as playable units, so the Black Hawk is not selectable. In the description.ext file I've put in respawn="group", which works. Now here's the deal: somehow people get respawned as the pilot or a crewmember in the helicopter, which is something I do not want to happen. The Black Hawk is a single unit, with that I mean it's selected from the BLUFOR>AIR>UH60 menu.

How can I this from happening? I can't disconnect the Black Hawk from the group for many reasons. Is there maybe a way to define which units a player is allowed to spawn into when dead, or a way to prevent respawning into helicopter crewmembers?

Again, it's a multiplayer mission, there's 2 player groups, one with the Black Hawk, respawn="group" in the description file, only the infantry is designated as 'playable'.

Many thanks in advance!

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Bump - any ideas?

Is there any way to set what units can be respawned into by players in the description.ext file maybe?

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Yep, I need to be able to access the Black Hawk through the group menu, and it needs to follow the group as a group member...

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That's a shame. It does look like the

respawn="group";

option does not take the "Playable" status of each unit into account and simply allows you to spawn into any available unit in that group.

It would be nice to see this group respawn functionality extended in future.

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