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169th_Ice

Helicopter Flight Control

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Hi. i might be repeating another post but I did look beforehand.

Sorry if I am.

I've played alot of OFP over the years and am quite good at flying the choppers. I have CH HOTAS and Track IR 4 Pro. Fast puter with a 7800gtx. Plenty of RAM, FPS is generally good.

It seems (for me at least) the Handling of the choppers in Armed Assault 1.02 are quite difficult and non responsive. They seem to acelerate very quickly and difficult to slow down. They seem to want to YAW and are awkward in controlling in fine movements. Making straffing with rockets for instance quite difficult.

Is anyone else finding this and is it possible I just need a few hints to tweak something to make them more "user friendly"?

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There is a sensitivity adjustment now in the .ini file. In this thread

http://www.flashpoint1985.com/cgi-bin....sitivty

as it contains all the information on how to adjust this. The yaw (rudder) as you desrcibed has been submitted as a bug because it's banking instead of spinning the tail around as it should and should be fixed in the next patch.

PACO454

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I don't really experience any of this banking while yawing that you describe.

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