johnnyboy 3793 Posted January 2, 2007 In the single mission "Sabotuer", the mission designer broke a cardinal rule: He allows the player to see enemy ai spawn. That immediately breaks all immersion and feels like cheating. This occurs if you sneak into the base near the objective without tripping the alarm. When alarm sounds, 4 or 5 enemy spawn near the tanks...before your eyes. That is very poor mission design in my book... The mission is also a bit silly in that it way too hard to win unless you actually board the tank and blast your way out (no longer a stealth mission at that point). Love ARMA and will play it for years, so don't get me wrong. Just letting BIS know in case they feel like fixing this before wider distribution. Share this post Link to post Share on other sites
Fred DM 0 Posted January 4, 2007 In the single mission "Sabotuer", the mission designer broke a cardinal rule: Â He allows the player to see enemy ai spawn. Â That immediately breaks all immersion and feels like cheating.This occurs if you sneak into the base near the objective without tripping the alarm. Â When alarm sounds, 4 or 5 enemy spawn near the tanks...before your eyes. That is very poor mission design in my book... The mission is also a bit silly in that it way too hard to win unless you actually board the tank and blast your way out (no longer a stealth mission at that point). Love ARMA and will play it for years, so don't get me wrong. Â Just letting BIS know in case they feel like fixing this before wider distribution. in my opinion, the official missions are full of such things; - weapon selection: you get the whole Russian armory, but hardly any US weapons (depends on mission, though) - sometimes vehicles are locked, sometimes not. very annoying if you go to great lenghts to sneak into a base undetected to steal a vehicle and then realize it's closed. - a number of missions let you take on the enemy all by yourself. i thought this was a simulation (by gaming standards). not even special ops forces go out on their own. i wish such things would be patched sometime, but i doubt it. the strange thing is that there is also a number of missions that are very well done and give you a great feel of immersion. Share this post Link to post Share on other sites
Fred DM 0 Posted February 14, 2007 i just got to the mission you're talking about. the thing is, if the alarm sounds, the soldiers, who are asleep in the baracks (see briefing), wake up and exit the barracks. however, there are no sleeping soldiers around and no one actually walks out of the barracks. instead, the enemy soldiers just spawn in the courtyard. i don't think it's that bad since it's explained why it happens. i would have preferred if there were really soldiers sleeping and you could kill them in the sleep. Share this post Link to post Share on other sites