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Florida_Guardsmen

Help with CoC Command Engine

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I am very new to scripting, and am just now starting to figure it out. However, the CoC CE engine is very difficult (to me...) to work out. Could someone here help me?

First of all:

I've gone through the explaination of it in the documentation, yet for some reason, though I've done exactly what it says, it doesn't work.

Here is my userinit.sqs information:

Quote[/b] ];Initialization file for mission designer input

;groupcolor definitions, do not edit-------------------------------

_none = "Groupcolor0"; _black = "Groupcolor1"; _red = "Groupcolor2"; _green = "Groupcolor3"

_blue = "Groupcolor4"; _yellow = "Groupcolor5"; _orange = "Groupcolor6"; _pink = "Groupcolor7"

;behaviour sets, do not edit-----------------------------------------

_nc = rBehavList_NoChange

_assault = rBehavList_Assault

_travel = rBehavList_Travel

_march = rBehavList_March

_cautious = rBehavList_Cautious

_stealth = rBehavList_Stealth

_safe = rBehavList_Safe

_careless = rBehavList_Careless

;waypoint actions, do not edit---------------------------------------

_proceed = "WP_NONE"

_for = "WP_WAITFOR"

_till = "WP_WAITTILL"

_wait = "WP_WAIT"

_unload = "WP_UNLOAD"

_cycle = "WP_CYCLE"

;support asset and mission types, do not edit-----------------------------------

_virtual_arty = 0

 _strike = 0

_helo = 1

 _cas = 0

 _patrol = 1

_custom = 2

 _support = 0

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxx

;Command Engine settings

;defining the opposing sides-------------------------------------

;Resistance must not appear in both sides

;blue side can be [West], [Resistance], [West, Resistance]

rBlueSide = [West]

;red side can be [East], [Resistance], [East, Resistance]

rRedSide = [East]

;side of the player, either rBlueSide or rRedSide

rFriendlySide = rBlueSide

;Save game options------------------------------------------------

rAllowSave = true

rMaxNumSave = 666

rTimeLastSave = -99999999

rMinSaveInterval = 0

;definition of subordinate groups------------------------------

_player = [squad0, "HQ", ["Alpha", _none], 0.5, "marker_squad0", [""], -1, []]

      _squad1 = [squad1, "INF", ["Bravo", _blue], 0.5, "marker_squad1", [""], -1, []]

      _squad2 = [squad2, "INF', ["Charlie", _blue], 0.5, "marker_squad2", [""], -1, []]

rSquadParameters = [_squad0, _squad1, _squad2]

rPlatoonCommandStructure = [[0], [1,2], [], [], [], [], []]

rTeamFormations = [[], [], [], [], [], [], []]

;command settings--------------------------------------------------

rPlatoonDetectionThreshold = 1000

rPlatoonMaxDisplay = 2000

rShowGroupName = true

rRemoteCameraMode = "GROUP"

rShowActionMenu = true

rUseHierarchicalStructure = true

rAllowUserTransfer = true

rAllowUserTranportAssignment = true

rAllowUserTeamAssignment = true

rAllowUserTakeCommand = true

;time slowdown-----------------------------------------------------

rAllowTimeSlowdown = true

rSlowdownFactor = 0.1

;support settings---------------------------------------------------

rShowSupportMenu = true

rSupportHQ = "Base"

rSupportAssets = []

rSupportPlayerVisible = []

rSupportSchedule = []

rSupportPlayerPreplan = []

;special menu settings--------------------------------------------

rShowSpecialMenu = true

rSpecialMenuMain = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub1 = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub2 = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub3 = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub4 = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub5 = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub6 = ["null", "null", "null", "null", "null", "null", "null"]

 rSpecialMenuSub7 = ["null", "null", "null", "null", "null", "null", "null"]

;map display settings---------------------------------------

rUpdatePlatoonDisplay = true

rUpdateWaypointDisplay = true

rUpdateEnemyDisplay = true

rUpdateSpecialDisplay = false

rSpecialMarkers = []

rPlatoonMarkerSize = [0.5, 0.5]

rWaypointMarkerSize = [0.75, 0.75]

rEnemyMarkerSize = [0.75, 0.75]

rSpecialMarkerSize = [0.75, 0.75]

;custom vehicles-----------------------------------------------------

rAllowVehicleUsage = true

rCustomVehicles = []

;custom vehicle classes (for addons used)-------------------

rClassListCarUser = []

rClassListTankUser = []

rClassListMixedUser = []

rClassListHeliUser = []

rClassListPlaneUser = []

rClassListSmallShipUser = []

rClassListBigShipUser = []

;custom soldier classes (for addons used)-------------------

rWestSoldiersUser = []

rEastSoldiersUser = []

rResistanceSoldiersUser = []

;do not edit below this line xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

[] exec "prebriefingstuff.sqs"

When I get into the game, it says "_squad2 = [squad2, "INF', ["Charlie", _blue], 0.5, "marker_squad2", [""], -1, []] Unknown Operator "Charlie" " or something to that effect. Whats up with that?

Thank you very much for any help you all offer a poor noob. I appreciate it.

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Look reference from the many CoC CE missions from PMC, there you should find nice and working userinit.sqs setups.

Download them from PMC Tactical

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