TheRoach 0 Posted January 31, 2002 Im am trying to make a simulated airstrike, basicly i just want explosions to go off as my jets pass over. I have tryed everythin modifying mine scripts and also useing the camcreate command in a trigger that is activated by jet, but none of it works. (mine script trys to work then crashes my pc, dont like multiple explosions) Can someone pls help Thanks in advance ) Share this post Link to post Share on other sites
Rageman 0 Posted January 31, 2002 If you want Artillery and Airstrike scripts go to the OFP Editing Center It has loads of "Script Snipets" including strikes. Share this post Link to post Share on other sites
InqWiper 0 Posted February 1, 2002 Create a trigger that is activated when you pass over it and in the On Activation type a1=true. then create a trigger like this Bomb1 ------ Axis Y: 0 Axis X: 0 Activation: Anybody Not present Type: Switch (I dont know if it has to be switch but it works) Name: a Condition: a1 On Activation: something = "Shell125" camcreate [(getpos a select 0),(getpos a select 1),0] Bomb2 ------ Axis Y: 0 Axis X: 0 Activation: Anybody Not present Type: Switch Name: b Countdowntimer: 0.05 Condition: a1 and this On Activation: something = "Shell125" camcreate [(getpos b select 0),(getpos b select 1),0] Bomb3 ------ Axis Y: 0 Axis X: 0 Activation: Anybody Not present Type: Switch Name: c Countdowntimer: 0.1 Condition: a1 and this On Activation: something = "Shell125" camcreate [(getpos c select 0),(getpos c select 1),0] And you increase the countdowntimer by 0.5 every time and it should look pretty good, the problem is that the trigges in this game are a bit weird so sometimes the one with 0.1 will blow up later then the one with 0.15 in the countdowntimer. Shell125 is the same as the HEAT shot from T80 HEAT125 is the same as Sabot shot from T80 I know it sounds weird but you can try changing and see that you can be closer to the HEAT125 without dieing then the Shell125. Share this post Link to post Share on other sites