Jump to content
Sign in to follow this  
maxqubit

Waypoint can't be moved!?

Recommended Posts

Tried search but no luck, but i could have missed something.

Sometimes when i place a waypoint and want to move it later on, i can't move it anymore. I CAN select it but it seems to be fixed, like in a house or something.

How can i move this waypoint?

Share this post


Link to post
Share on other sites

I had the same problem, not sure if it's a bug but it looked like it was getting stuck in a house for me.  To fix it I just deleted it and highlighted the waypoint sequence it was in before, then made a new waypoint, then give it the wp number it had before

Share this post


Link to post
Share on other sites

this happens when you place a waypoint directly on an object or unit and is not a bug. Though I would prefer if you could get to the unit underneath. Currently you have to delete the waypoint to alter any properties of the unit or object

Share this post


Link to post
Share on other sites
this happens when you place a waypoint directly on an object or unit and is not a bug. Though I would prefer if you could get to the unit underneath. Currently you have to delete the waypoint to alter any properties of the unit or object

ok

Share this post


Link to post
Share on other sites
this happens when you place a waypoint directly on an object or unit and is not a bug. Though I would prefer if you could get to the unit underneath. Currently you have to delete the waypoint to alter any properties of the unit or object

If you place a waypoint on top of a unit a you can't access the unit's properties by double clicking on it. Instead of it you access the waypoint's properties. But you can double click on the waypoint (and this way on the unit) while holding 'shift' key and then you should be able to open the unit's properties. I actually didn't check it in ArmA but it was this way in OFP and I don't think it was changed.

Share this post


Link to post
Share on other sites
this happens when you place a waypoint directly on an object or unit and is not a bug. Though I would prefer if you could get to the unit underneath. Currently you have to delete the waypoint to alter any properties of the unit or object

thx.

In some (most?) cases it makes sense. Just tested some, like:

Make a humvee on the move

Make a soldier with a get-in waypoint on the humvee

The soldier will get in the humvee even it is not in the place where the humvee was initially put.

But if you give the soldier a move-to waypoint on the humvee it will NOT follow the humvee everywhere (as you perhaps might expect). For this you need the join waypoint (or join and lead waypoint)

Cool stuff, but trial and error to find out:)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×