Cr1lle 0 Posted December 15, 2006 I made this assasination mission. After you kill the prime minister you are supposed to go to the evac area, wich triggers the win when you reach. The trigger has the condition "not alive target", but the problem is that the trigger does not wait for the player to reach the trigger area.. it´s just instant win when the target dies.. Any ideas how to get around this? Share this post Link to post Share on other sites
mattxr 9 Posted December 15, 2006 make that not alive target1 trigger just that, and on the activation field type endthis1=true then have another trigger where u want the player to get too activated by the player and in the activation field type endthis2 = true the have a third trigger with the end options and in the condition have endthis1 && endthis2 and that should work. hope that isnt too confusing for you. Share this post Link to post Share on other sites
Deadfast 43 Posted December 15, 2006 I think, that it should work this way: Create trigger. In "condition" (or something like that) type "not alive target". Into "On activation" place: "kill = true" Create second trigger. Set it to BLUFOR present. Into "On activation" place: "escape = true" And then create the last trigger. Into "condition" place: "kill && escape" and select ending. EDIT: Man, this message took 7 minutes to send ... And after that I found that Matt replied same thing, but 7 minutes faster than me Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 15, 2006 I made this assasination mission. After you kill the prime minister you are supposed to go to the evac area, wich triggers the win when you reach.The trigger has the condition "not alive target", but the problem is that the trigger does not wait for the player to reach the trigger area.. it´s just instant win when the target dies.. Any ideas how to get around this? A much simpler way than what the others suggested, keep your existing trigger and make this your condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">!(alive target) && this Basically I just added the condition 'this' which would be the area trigger. Share this post Link to post Share on other sites
snipman 0 Posted December 16, 2006 how do use that trigger for detecting all of the units in an array (like units1 and unit2) is dead. I can't seem to get it to work with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not alive [u1] + [u2]; Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 16, 2006 how do use that trigger for detecting all of the units in an array (like units1 and unit2) is dead. I can't seem to get it to work with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not alive [u1] + [u2]; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({!(alive _X)} count [u1,u2]) >= count [u1,u2] Or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({!(alive _X} count [u1,u2]) >= 2 Or, for best results: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({alive _X} count [u1,u2]) <= 0 Share this post Link to post Share on other sites