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DieAngel

someone could make a quick summary

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so far i think i understood 3 of the different lods a vehicle use:

-geometry lod (wich is the outside look of the vehicle)

-collision lod (forthe physic engine)

-interior lod (displayed only to the peoples that are inside the vehicle)

now what i wnder is , do we have also to make the different lods for the distance, so the further a vehicle is the simpler it get?

also, is there any corellation between .3DS files, o2 , ingame and real world units?

in other terms is it possible to build at scale 1:1 for arma or do we have to do trials & errors?

also, how many triangles are allright for each lod?

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