This kid 1 Posted December 6, 2006 Using Mikero's EliteNess v2.03 I have de-pbo'ed "weapons.pbo" and de-rapified the "config.bin". After having changed some weapons attributes in the cpp-files using Notepad I then Rapify, MakePbo and put the file back in the ArmA directory. ...but when I run the game none of my changes have any effect. Everything is just the same. Any suggestion as to what I am doing wrong? (I'm new at this) A link to a relevant tutorial would be much appreciated. Share this post Link to post Share on other sites
Guggy 0 Posted December 6, 2006 Hello I personally use Kegetys' tools, but since you already have the Config.bin file, hopefully this will work the same. Once you're given a .cpp file, the original .bin file overrides the new .cpp. So I personally make a temp directory for the config.bin file out in a different folder, and leave the config.cpp Now make your changes in the Config.cpp file and save it. Now you need to make the Weapons directoy INTO a pbo file, which is also easily doable using Kegetys tools. ALWAYS BACKUP THE OLD WEAPONS.PBO FILE, or ANY file you intend to replace for that matter. Once again, I put the original weapons.pbo into a temp folder. Once this is done, your changes should appear ingame. I'm unfamiliar with the Eliteness tool even though I downloaded them just last night. Hopefully this will be helpful to you. Share this post Link to post Share on other sites
freda 0 Posted December 7, 2006 Eliteness is in effect the gui version of keg's tools. A more one-stop shop version. Developed separately of course, but Kegs and I achieve same ends. when you rapify (binarise) the text file you see in the window, you need to give it a destination name, such as config.bin. And, guggy is right, a config.cpp if present in the same pbo will take precedence over a config.bin. However, using the options panel in eliteness it will rename this file to config.cpp.txt to avoid the issue. Share this post Link to post Share on other sites
This kid 1 Posted December 7, 2006 Thank you guys! Now it works!! Â Share this post Link to post Share on other sites