major woody 11 Posted November 29, 2006 I get the mentioned error from the topictitle. below I shown the ammo/weapon part from the config. Quote[/b] ]class CfgAmmo {  class Default {};  class Shell: Default {};  class Shell73: Shell {};  class Shell105: Shell73 {};  class APT_100: Shell105     { hit=450; indirectHit=80; indirectHitRange=12; cost=300;                  soundFly[]={"\Rapira\sounds\Shell_flyby.wss",db20,1}; soundHit[]={"\Rapira\sounds\Shell_explo.wss",db20,1}; model="\Rapira\Sabot.p3d"; };  class Heat: Shell {};  class Heat73: Heat {};  class Heat105: Heat73 {};  class HEAT_100: Heat105     { hit=380; indirectHit=80; indirectHitRange=12; cost=300;         soundFly[]={"\Rapira\sounds\Shell_flyby.wss",db20,1}; soundHit[]={"\Rapira\sounds\Shell_explo.wav",db20,1}; model="\Rapira\Heat.p3d"; }; class CfgWeapons {  class Default {};  class Shell73: Default {};  class Shell105: Shell73 {};  class APT_100: Shell105 { scopeWeapon=0; scopeMagazine=0; ammo="APT_100"; count=14; displayName="3BM-2 APFSDS-T"; displayNameMagazine="3BM-2 APFSDS-T"; shortNameMagazine="3BM-2 APFSDS-T"; initspeed=1575; magazines[]={"APT_100"}; reloadTime=8; reloadSound[]={\Rapira\sounds\Rapira_reload.wav,db-18,1}; sound[]={\Rapira\sounds\Rapira_fire.wav,db40,1}; ffCount=1; irLock=true; airLock=false; laserLock=false; }; class HEAT_100: Shell105 { scopeWeapon=0; scopeMagazine=0; ammo="HEAT_100"; count=20; displayName="3BK16M HEAT"; displayNameMagazine="3BK16M HEAT"; shortNameMagazine="3BK16M HEAT"; initspeed=1075; magazines[]={"HEAT_100"}; reloadTime=8; reloadSound[]={\Rapira\sounds\Rapira_reload.wav,db-18,1}; sound[]={\Rapira\sounds\Rapira_fire.wav,db40,1}; ffCount=1; irLock=true; airLock=false; laserLock=false; }; class Gun73: Default {}; class Gun105: Gun73 {}; class Rapira_Gun100: Gun105 { weaponType=65536; reloadMagazineSound[]={"Weapons\missload","db-70",1}; reloadTime=8; opticsZoomMin=0.2; opticsZoomMax=0.9; initSpeed=1000; flash="gunfire"; flashSize=12.0; dispersion=0.00055; canLock=2; magazineReloadTime=10; magazines[]={"APT_100","HEAT_100"}; optics=1; aiRateOfFire=2; aiRateOfFireDistance=1400; displayName="APT_100"; autoFire=0; autoReload=1; backgroundReload=1; visiblefire=20; visiblefiretime=2; };  }; This means that can't even find the addon in the editor  Share this post Link to post Share on other sites
ProfTournesol 956 Posted November 29, 2006 You didn't close the CfgAmmo before opening the CfgWeapon : class CfgAmmo { Â class Default {}; Â class Shell: Default {}; Â class Shell73: Shell {}; Â class Shell105: Shell73 {}; Â class APT_100: Shell105 Â Â Â { hit=450; indirectHit=80; indirectHitRange=12; cost=300; Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â soundFly[]={"\Rapira\sounds\Shell_flyby.wss",db20,1}; soundHit[]={"\Rapira\sounds\Shell_explo.wss",db20,1}; model="\Rapira\Sabot.p3d"; }; Â class Heat: Shell {}; Â class Heat73: Heat {}; Â class Heat105: Heat73 {}; Â class HEAT_100: Heat105 Â Â Â { hit=380; indirectHit=80; indirectHitRange=12; cost=300; Â Â Â Â Â Â Â soundFly[]={"\Rapira\sounds\Shell_flyby.wss",db20,1}; soundHit[]={"\Rapira\sounds\Shell_explo.wav",db20,1}; model="\Rapira\Heat.p3d"; }; }; Share this post Link to post Share on other sites
major woody 11 Posted November 29, 2006 OMFG!! Its amazing how the small things can ruin the big ones! Tnx m8 - Thats All I needed...  and  Share this post Link to post Share on other sites