remcen 0 Posted November 24, 2006 as with my bmd-1 (see other thread) i have a few problems on the home stretch so to speak with the cargo view brdm-2. the selections look absolutely ok - like that: i also tried the OsaVeze in the mem lod with one and with two vertices - no difference. the only possible explanation in my opinion might be that there's some kind of vertex limit. in the cargo lod the turret+gun is 1200 vertices big (opposed to 500 in the 1st res lod) - is it possible that ofp ignores the gun in this case and only rotates the turret cos there would be too much vertices to calculate? any ideas? i ran out of them. alt='huh.gif'> ps. the config bit: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Turret { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; soundServo[]={}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev=-5; maxElev=+40; minTurn=-360; maxTurn=+360; body = "OtocVez"; gun = "OtocHlaven"; }; Share this post Link to post Share on other sites
Fab. 0 Posted November 24, 2006 you seem to have a lot of trouble with that bmp... i just had a thought: i used to have problems with infantry models at some point because, as i was doing various dev work, i had created too many named selections to store various pieces of equipments and make it easy to work with... and as a result some of the selections werent taken into account anymore, so ingame bits for the model wouldnt animate etc... so i dont think there is a limit for number of vertex per selection but there is definitly a limit for max number of selection. maybe thats also the problem you're having with the cargo proxy too (like it would work in ofp anim but not in ofp due to ofp's limited max number of selections...) Share this post Link to post Share on other sites
remcen 0 Posted November 25, 2006 both, the bmd-1 and the brdm-2 only have the necessary selections plus two or three custom ones. the brdm-2 has only 20 selections in the cargo view lod so that can't be the reason also binarizing doesn't change anything btw. Share this post Link to post Share on other sites