jules06060 0 Posted November 13, 2006 OFP Cold War Crisis + OFP Resistance. Patched to 1.96. I want to change the standard US camo for the BWMod desert camo for the soldiers but have no idea where to start to get these to show. It's the same for vehicles. Can the stock vehicles be substitued for BW mod ones for arguments sake? Are there any tutorials around? Share this post Link to post Share on other sites
MontyVCB 0 Posted November 13, 2006 You would need to make a custom config. I myself have no idea how its done but there is a few that may know. May take some item editing the config..... Share this post Link to post Share on other sites
Shashman 0 Posted November 14, 2006 Do a search for 'unit replacement mod' and you'll come up with a few like FFUR, Y2K6, EECP... They come with a customisable config, so you can change the units to whichever ones you prefer Share this post Link to post Share on other sites
TabloMaxos 0 Posted November 14, 2006 Try WGL 5.1 And use BWMod's Units How to. BW Mod Replacement config Share this post Link to post Share on other sites
jules06060 0 Posted November 15, 2006 I must be loosing the plot somewhere Ok, so I've installed WGL 5.1. Changed the models_base bin file to :- #define BWMOD_MODELS I've changed the target on the shortcut to "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@WGL5;@BWMOD_MODELS I've put the BWMOD files in the RES\addons folder Still the original units and vehicles are there!!!! Someone please tell me where I am going wrong!!!!!!! Share this post Link to post Share on other sites
POPKA 0 Posted November 16, 2006 Do you just want to retexture the origional Flashpoint units or replace them with the BWmod units? Share this post Link to post Share on other sites
Shashman 0 Posted November 16, 2006 I must be loosing the plot somewhere Ok, so I've installed WGL 5.1. Changed the models_base bin file to :- Â #define BWMOD_MODELS Â I've changed the target on the shortcut to "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@WGL5;@BWMOD_MODELS I've put the BWMOD files in the RES\addons folder Still the original units and vehicles are there!!!! Someone please tell me where I am going wrong!!!!!!! I think you need to put the BWMod addon files into the WGL Addons folder...Should sort it Share this post Link to post Share on other sites
echo1 0 Posted November 16, 2006 OFP Cold War Crisis + OFP Resistance. Patched to 1.96. I want to change the standard US camo for the BWMod desert camo for the soldiers but have no idea where to start to get these to show. It's the same for vehicles. Can the stock vehicles be substitued for BW mod ones for arguments sake? Are there any tutorials around? A good place to start off on would be the FFUR euro pack, it already has the German (albeit Woodland) troops in it, and some German vehicles. Should be quite easy to change to desert and add the vehicles to replace the US ones once you learn how to config. Share this post Link to post Share on other sites
Shashman 0 Posted November 16, 2006 Look HERE for a tutorial on how to customise your OFP Share this post Link to post Share on other sites
jules06060 0 Posted November 17, 2006 Thanks fellas for all the advise....appreciated. Well FFUR Euro certainly did the trick short term. "Yes" I would like to change to BWMod units if at all possible as the models are great.......... I'm slowly getting to grips with the Config files and have changed the scope now on the g36 with the AG36. Don't you just hate it when one thing leads to another As we swiftly move on to the other problem now how do I change the scope to 3.5x magnification which is correct for the G36? what is the coefficient? Share this post Link to post Share on other sites