Metal Heart 0 Posted November 8, 2006 Anyone knows how to export textured models from Blender to O2? Models load fine after tweaking the 3ds export script to include kfdata but the UV-coordinates get a little screwed up. The strangest thing is that some of them are correct. Here's what it looks like: blender-> bulldozer-> Texture is 512x512 32bit TGA which converts fine with texview. Model consists of triangles only. --- edit: --- Never mind. Got it working. 1. export as Wavefront (.obj) from Blender 2. import obj and export as 3ds with a free proggy anim8or, check dummy 3ds kdata (options/debug) 3. import into o2 (import/3D studio) Share this post Link to post Share on other sites