AgentJonathan 0 Posted October 7, 2006 Yeah I would like help with a different way. Even if its a script... Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 7, 2006 Mmm, could you be more precise ? Setcaptive works well, but if "captives" have weapons, they will engage enemy troops. To avoid this, remove their weapons or "setcombatmode" them "blue" (Ofp is a new language, isn't it  ). If units "become" captive during a battle, they may be fired at if enemy troops were told to engage them before they became captive, or as long as enemy troops do not "know" they are captive (aren't close enough to know it). Share this post Link to post Share on other sites