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change vehicle hit sound

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I just want to replace the matelic 'tink' sound of vehicle when it is hit.

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I do remember that this sound depends on the ammo (soundHit[]) and not on the vehicle. But : what i did with my horses and waggons pulled by horses is that i've added an eventhandler in the config :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class eventhandlers

{

hit="[_this Select 0]  exec {\MNdivc\scripts\soundhit.sqs}";

};

where "soundhit.sqs" play the sound of a wounded horse.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Unit = _this select 0

_Unit say "MNCAV"

~2

exit

Moreover i've modified the awful "crash sound" by a horse sound, in the vehicle config this time :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> soundCrash[]={\MNdivc\cav1.ogg,db+10,1};

soundLandCrash[]={\MNdivc\cav1.ogg,db+10,1};

By the way, i like your carts pulled by ox very much  notworthy.gif

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thanks very much for reply ProfTournesol.

appreciated smile_o.gif

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