csj 0 Posted September 30, 2006 I just want to replace the matelic 'tink' sound of vehicle when it is hit. Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 1, 2006 I do remember that this sound depends on the ammo (soundHit[]) and not on the vehicle. But : what i did with my horses and waggons pulled by horses is that i've added an eventhandler in the config : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class eventhandlers { hit="[_this Select 0]  exec {\MNdivc\scripts\soundhit.sqs}"; }; where "soundhit.sqs" play the sound of a wounded horse. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Unit = _this select 0 _Unit say "MNCAV" ~2 exit Moreover i've modified the awful "crash sound" by a horse sound, in the vehicle config this time : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> soundCrash[]={\MNdivc\cav1.ogg,db+10,1}; soundLandCrash[]={\MNdivc\cav1.ogg,db+10,1}; By the way, i like your carts pulled by ox very much  Share this post Link to post Share on other sites
csj 0 Posted October 1, 2006 thanks very much for reply ProfTournesol. appreciated Share this post Link to post Share on other sites