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AgentJonathan

Another freekin anim q

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Okay, I was wondering, is there a way to make an anim realistic? For example, the guy is just standing there and in less than a split second "BLING" His hands are behind his head, or doing pushups.

I watched the credits and the AI simply got up (From being prone) and put his hands behnd his head, He didn't "BLING" there.

Post-Evaluation: I wanna know the code or script on how to make AI do a Realistic anim, not "POOF" he moves like light to sit. biggrin_o.gif

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I just got done doing alot of that...the Savage Nation 2 countryside and big city have come to life!

But as for the question to help you along here....

what I was doing (no scripts) was placing a game logic with say like 5 waypoints and then timing the waypoints with times like 2 or 4 seconds to wait. Each waypoint triggered a playMove and/or switchMove animation which made them pretty much dance in place........

but I think the scripting would be the same as what you put in the Initialization field in the editor. Just put soemthign like ~0.7 after each animation playMove and/or SwitchMove so as to give it some time in seconds till the next animation is activated.....

oh yeah, use Notepad ...save file as .sqs

make sure to put the word exit at the end and stuff

later!

--IceFLYER goodnight.gif

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