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havocsquad

Ships won't attack each other

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Hey there,

What can be done to allow ships in OFP to attack each other with their turret using explosive bullets since OFP engine won't let any other ammo than bullets be used? Gnat's frigates will attack each other, ONLY when the missile launcher static armored unit is alive. After that, all the ships want to do is stare at each other.

The turret however will willingly attack aircraft and any enemy armored vehicles within its range.

Any help on this would be greatly appreciated.

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i think this problem was already with Philcommando's Sovremenny in effect.

The problem is, that the ships won't fire at anything, that is "below their Guns".

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You could try taking a look at class Lasertarget in the commented configs, here are a few of the obvious ones:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={ZsuCannon}; // make AI consider it "combat" enemy

magazines[]={ZsuCannon};

cost=1000000; // make AI attacking it

armor=500; // make AI selecting appropriate (heavy) weapon

Not sure if that will solve your problem, but at least make sure you have these setup.

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Good news...

I've fixed the problem, this was done by adding more armor to the static armored launcher and changing the OHP Frigate's gun minimum elevation to allow it to aim more lower to cover closer targets from 1200 to 500 or 400 meters.  They now will properly slug it out at close range until one of them is sunk or both run out of ammo.

More tweaks to get the frigates to attack each other farther than 1500 meters is being worked on now.

Right now, the following I have changed for better performance:

Changed CIWS threat config to focus on aircraft, but will attack lightly armored vehicle threats and infantry if needed.

CIWS engagement range changed to 3000 meters, dispersion set at realistic level.  Also configed to have to find and attack targets better.

Configed missile launcher to prioritize attacking air threats first.  This if course doesn't work if its already attacking a ship or armored target beforehand.

SAM's have also been given larger maximum range to about 5000 meters, they are also configed to have 25% more manuverability, which greatly increases their lethality, but keeping it far from perfect.

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