col_kurtz1979 0 Posted September 3, 2006 I've created a (static) spotting scope using the M2 browning weapon config. The scope is deployed by the sniper/spotter unit via a script I wrote. Every thing works fine except for this 'floating' problem as the screenshots show.... it works ok on flat terrain, but on steep slopes the spotting scope floats awkwardly. http://i33.photobucket.com/albums/d64/col_kurtz79/sniperspotter.jpg http://i33.photobucket.com/albums/d64/col_kurtz79/float.jpg I've added some weight to the model in O2, and I've set canfloat=false in the config. Is there a way around this problem? Thanks Share this post Link to post Share on other sites
sparky 0 Posted September 3, 2006 it seems to me more modelling problem that config problem. btw "can float" entry is for vehicles who can float on water, better try to play with "vertex properties" box in O2, try to put on "surface" field the option "keep height, fence". i believe somewhere there is the answer. anyway hope that helps Share this post Link to post Share on other sites
col_kurtz1979 0 Posted September 3, 2006 Thanks for the reply. I've tried the different vertex settings and its not very consistent for this addon, also the model bends and stretches with the terrain which distorts it. Ideally the model needs to just drop to the surface level, like when you camcreate a tank in mid air. Share this post Link to post Share on other sites