Corkey 0 Posted August 31, 2006 Long read I know, but it is absolutely imperative that you read all of it to maximize your productivity. <span style='font-size:17pt;line-height:100%'>NOTICES!</span> Quote[/b] ]I am not offering technical support / follow ups to questions / revisions of the FAQ.Some models may have accidentally been left "Hidden" in o2, thus some .p3ds may appear to be empty. I STRONGLY suggest you read the MODEL FAQ to remedy this situation. Some p3ds may show only part of what is inside them. PLEASE check the LODs, as well as unhiding every LOD when you check. This will ensure you will be able to find everything. <span style='font-size:17pt;line-height:100%'>Intended usage.</span> Quote[/b] ]Content was created for use in ARMA and Game 2, though it can be used in OFP. If you decide to finish any of these addons I SUGGEST you finish them in high definition. This way they will remain useful in ARMA and Game 2. No reason to work yourself to death reducing the model for OFP, only to find out the original model works perfectly in ARMA. <span style='font-size:17pt;line-height:100%'>License.</span> Quote[/b] ]Go ahead and use anything you like in OFP, VBS1, ARMA, game 2. Only catch is: if you use something I made you must name me in the credits for the part. Do not try and pass my work off as your own. I have spent TOO much time on this stuff. Do not export outside of BIS's .p3d files. (Unless Game 2 or ARMA require file conversions.) WORK MUST REMAIN OPEN SOURCE! (I forgot this on most of the Read Me's but I'd appreciate it if this wish was respected.) No warranties, use at your own risk. I am not affiliated with BIS / CM. <span style='font-size:17pt;line-height:100%'>Model FAQ</span> Quote[/b] ]Q: I opened a model file (Example, suburban interior and exterior.) There is nothing in it! WTF?A: I may have accidentally left the model hidden. These steps will ensure that you will be able to unhide them: hit CTRL A then CTRL Shift H. Q: How do I skin something like the interior of the exterior of the Suburban? A: The model has been "Chunked" and selections have been defined. By hiding the proper selection you will be able to effectively work at texturing the vehicle. <span style='font-size:17pt;line-height:100%'>Redistribution FAQ</span> Quote[/b] ]Q: Can we redistribute this on our site?A: Sure, so long as the files are unedited and the latest version of the primary post is redistributed with it in a .txt file. Q: Can we compile all the downloads into one download? A: Only with my written permission and my supervision, as I will have to supply a compiled Read Me. <span style='font-size:17pt;line-height:100%'>FAQ</span> Quote[/b] ]Q: Who should download this release?A: Addon Packs 1-5 are geared for addon makers, not players. Addon Packs 6-7 contain working .pbo files. Q: What game engine are these models optimized for? A: Mainly ARMA and Game 2, but they will run smoothly in OFP on MOST systems now days. Q: Why are the vert counts so F***ing high? A: It's called next generation content. Q: Will you make low polly versions for us? A: No, it wouldn't be next generation content if it wasn't the way it is. Q: "This is gona lag!" A: I have created and tested all of the content on a 800mhz PC using a integrated, shared 16mb video card.. I don't have lag problems with it. Q: What program were these models made in? A: Packs 1,3,6,7 were done in o2, packs 4,5 were done in another program which UV maps and exports to .3ds Q: Do we have to contact you to use your work? A: No, just give me proper credit for what you use. Q: Who do we credit for the models/work? A: Drillsergeant or DSA Q: Can our mod use your stuff and prevent other people from editing it? A: No, It's a open source release so it has to stay editable. Q: Will you be making any more addons? A: Not in the near future. Q: Will you model for us? A: I'll let you try and figure this one out on your own. Q: How long have you been doing this? A: Since o2 came out. Q: Will you be here for ARMA? A: Only if I can manage to buy a new machine. Q: How do I contact you? A: If you feel the need to contact me please do so at sir_corkey_moore@yahoo.com <span style='font-size:17pt;line-height:100%'>Download Links</span> <span style='font-size:17pt;line-height:100%'>Addon Pack 1 (Models)</span> http://files.filefront.com/DSA_Models_V1rar/;5343251;;/fileinfo.html <span style='font-size:17pt;line-height:100%'>Addon Pack 2 (Textures)</span> http://files.filefront.com/DSA_Tex....fo.html <span style='font-size:17pt;line-height:100%'>Addon Pack 3 (Model + Texture Pack)</span> http://files.filefront.com/DSA_SGCont_SUBrar/;5409266;;/fileinfo.html <span style='font-size:17pt;line-height:100%'>Addon Pack 4 (Model Pack)</span> http://files.filefront.com/DSA_Nis....fo.html <span style='font-size:17pt;line-height:100%'>Addon Pack 5 (Model Pack)</span> http://files.filefront.com/DSA_Beretrar/;5354105;;/fileinfo.html <span style='font-size:17pt;line-height:100%'>Addon Pack 6 (Working Addons)</span> http://files.filefront.com/DSA_ADD....fo.html <span style='font-size:17pt;line-height:100%'>Addon Pack 7 (Updated Paintball Marker)</span> http://files.filefront.com/DSA_Pai....fo.html _ <span style='font-size:17pt;line-height:100%'>READ ME Addon Pack 1 (Models)</span> Quote[/b] ]DSA Models (Check LODs for all the model parts in the .p3ds)Please note: The models labeled DSA_SP are very special to me. I spent a good amount of time making them, Maybe for game 2 they can be used by the community. (Please take note: Most all the models in the GEAR folder are skined with the textures in the texture pack. Select the model, hit E then determine the name of the texture required. Take the texture out of the texture folder, put it into bulldozer and then redefine the location of the texture.) Aimpoint Eotech Holo ACOG Sniper Scope Hk51 + accessories Kimber 1911 M4 SOPMOD + stocks, fore grips, uppers lowers, M203 M14/M1a/ accessories M249/minimi/MK46/ accessories M14 SOPMOD M40a1 M82 MK23 / accessories, MK43/M60e4 Mossberg 590 + accessories HK USP / USP pro / USP compact Mp5 + accessories 5.56 bullets linked HK M29 Hk G3 + accessories Styre AUG + accessories Walther PPK M9f Desert Eagle HK Mp7 GLOCK SIG 226 Remington 11-87 Remington 870 slug gun SPAS12 Soldier Pouches / Gear Pilot Helmet Medic Back pack Knee Pads Mich 2000 LASH BHI Holster mig helmet LST5 radio Kbar Body model (never used) Head gear (hats and helmets) HALO 02 bottle M203 pouches DI hat Camelbak Oakly Minutes Camelbak HAWG + LST5 Flare and Strobe SEAL radio man helmet w/ ear parts GDI wolverine half of a F350 Old A10 model DALEK MG42 BAR MAG58 Paint ball gun high def HK69 Winchester Lever M79 18th century cannon MM1 M2 can Enfield AWP Dragunov M44 M24 Tac 50 P90 UMP45 MP40 M3 Tompson Sten SMG2 BIZON Tavor Sa80 FNfal AK47+RPK XM8 G36 + AG36 <span style='font-size:17pt;line-height:100%'>READ ME Addon Pack 2 (Textures)</span> Quote[/b] ]Package contains all of my textures which I was able to salvage from backup CDs. Â Ammo pouches and most of the gear parts released in pack one use textures from here. Â For sure the helmets, camelbak, camelbak HAWG and LST5 use skins in here. Guess you'll just have to experiment with it. <span style='font-size:17pt;line-height:100%'>READ ME Addon Pack 3 (Model + Texture Pack)</span> Quote[/b] ]All next generation content. Security Contractor body + gear and skins with Suburban SUV. Contractor is fully textured, just pop the texture files into your o2 viewer directory to load them. Body needs selections done. PBO is semi working. <span style='font-size:17pt;line-height:100%'>Addon Pack 4 (Model Pack)</span> Quote[/b] ]-------------------------------------------------------------------------------------Notes ------------------------------------------------------------------------------------- Points: 1871 Faces: 1982 User may add their own tires and steering wheel. Textures: 2 Texture Size: 1024x1024 Default texture directory: o2 light viewer folder. Texture artist should construct the color maps in 1024x1024 resolution before shrinking the finished texture to 512x512 resolution. For optimum performance convert the finished, 512x512 textures to .paa before final directory mapping. <span style='font-size:17pt;line-height:100%'>Addon Pack 5 (Model Pack)</span> Quote[/b] ]DSA Beret was made by request. Model and texture copyright Drill Sergeant 2006. <span style='font-size:17pt;line-height:100%'>READ ME Addon Pack 6 (Working Addons)</span> Quote[/b] ]Package contains all of my addons which I was able to salvage from backup CDs. (Many more were lost) Addons date from late 2002 to late 2004. All unreleased addons.Drillsergeant.pbo (My first human work. Early 2003) West/Men/Drill Sergeant DS_CAMERA (First model I managed to skin. Mid 2003) Civ/Men/Man w CAMERA "DS_CAMERA" DSA_1911 (Nice 1911model w/skins. Late 2004) West/Men/DSA Nija (1911) "DSA_1911" "DSA_1911mag" DSA_DALEK (Model done on request. 2004-2005) West/Armored/DSA_DALEK DSA_GBA (Green Box used by the one team who mixed real life with OFP footage. 2004) Empty/objects/1DSAgrenbox, black box ect DSA_Mark23 (Skinned-modeled in 2003, released but never accepted for upload) West/Men/ DSA Nija (Mark23) DSA Nija (Mark23SD) DSA Nija (Mark Custom) DSA Nija (Mark Custom SD) "DSA_MARK23","DSA_MARK","DSA_MARK23mag","DSA_MARK23SD&a mp;q uot;,"DSA_MARKSD","DSA_MARK23SDmag" DSA_STW (Only unreleased version of my SEALs I could recover, released version is on fileplanet I belive. Mid 2004) West/US Naval Spec War Divs/NAVY SEAL TEAM LEADER DSA_THROW (Collection of throwing weapons released but never accepted for upload. mid 2003) West/Men/Ninja (Knives & Hk) "DSA_Throw", "DSA_KNIFE" Res/Men/Pitcher (Explosive BaseBalls) "DSA_Throw", "DSA_NBB" East/Men/Spez Naz (Shovel) "DSA_Throw","DSA_SHOVEL" DSA_WALLS (Addon made for request but never finished, late 2004) Empty/Walls/ <span style='font-size:17pt;line-height:100%'>READ ME Addon Pack 7 (Updated Paintball Marker)</span> Quote[/b] ]DSA Brass Eagle Marauder .68 cal paint ball marker. Old addon, applied the new model.Men found under: West/ SOLDIER (Paint Gun) East/ SOLDIER (Paint Gun) Config Class names: DSA_BEPBM DSA_BEPBMmag <span style='font-size:17pt;line-height:100%'>Old Addons Already Released</span> http://operationflashpoint.filefront.com/file....t;47669 http://ofp.gamepark.cz/index.php?showthis=7507 http://www.opflashpoint.org/addons.php?v=473 http://www.opflashpoint.org/addons.php?v=474 End history DSA Addons. CIRA 2002-2006 Share this post Link to post Share on other sites
chipper 0 Posted August 31, 2006 I don't know If I personally will need this but I'm sure addon makers will love it! So thanks! Share this post Link to post Share on other sites
Blackbuck 9 Posted August 31, 2006 corkey/DSA your stuff serioussly owns all that preceded it hehe addon maker see the g36 thread its DSA stuff Share this post Link to post Share on other sites
Martin_BM 0 Posted August 31, 2006 Yes, those models are great but only for looking. It's sad but a lot of them have about 10 000 or more faces Share this post Link to post Share on other sites
Blackbuck 9 Posted August 31, 2006 well there are some ways of dealing with that for example deleting some external parts that could be implemented via skinning rather than brand new faces Share this post Link to post Share on other sites
-HUNTER- 1 Posted September 1, 2006 I think these models are THE best. Yes they are high poly. But GNAT made the SUV in a light version. And basicly I tested it out and OFP handles it PERFECTLY! No troubles at all... If you have a fairly up to date pc it can handle that stuff without major problems. Many ppl here are going about like its uber uuber heavy in OFP. But yes If you place 20 of these vehicles, but you can take in account the models are heavier then the regular ones, but still have cool missions. Or just models to play arround with on the range and whatnot. And well Im kinda asking you PRO addon maker guys out there to please do something with this pack. I myself are not skilled enough to create a working addon out of these models. But Ive seen many of them and think they deserve a place in OFP and or ARMA! I think ARMA will handle this stuff easily. So if you start now with a mod project in weapons, by the time ARMA comes out we'd have awesome weapons right away! Share this post Link to post Share on other sites
Santosa 0 Posted September 1, 2006 very nice work, but personally, I find modelling the fun part of addonmaking Share this post Link to post Share on other sites
stgn 39 Posted September 1, 2006 Apriciate the time which has been put in these models/textures. STGN Share this post Link to post Share on other sites