Jump to content
Sign in to follow this  
Bassemoluff

Bug list

Recommended Posts

List of known OFP v1.42 bugs<ul>[*]Thrust control should work like in flight simulators, i.e. should be reversed

[*]When steering an airplane or helicopter, slightly tilting the joystick should cause the air vehicle to only slightly drift sideways, and not strongly (Playstation-like) as it is now

[*]You cannot rotate helicopters with only 30% thrust. You need at least 50% which is bad if you want to turn during descents or landings. This is caused by the analog/digital control system

[*]The infamous "flying BMP" bug needs to be fixed

[*]If you use animation commands like "FXStandAtt" (causing a soldier to stand with hands behind the back), soldiers turn immortal and need to be explicitly set mortal. This should happen automatically.

[*]Often, the command "return to formation" does not work if you are aboard a vehicle and the rest of the team is onboard (other) vehicles

[*]Gunner does not take notice of targets assigned by the commander

[*]Driver does not take notice of way points assigned by the commander

[*]Friction of heavy objects seems to be wrong (examples: tanks on slopes are very slow or sliding down, helicopters reel through the air after being hit)

[*]Generally, heavy objects (tanks, helis) should not fly through the air after being hit (esp. by satchels/mines) as if they were made of cardboard.

[*]As a commander, you can hardly control tank movement: The driver arbitrarily changes direction and does not turn where he is told to (tank turns, but "snaps" back when turn key is released). Tanks should go where the commander tells them to, and if it is down a cliff!

[*]Many object states are not saved in save games (e.g. tank barrel direction, NV goggles being worn, zoomed sight, etc.)

[*]Empty ammo crates are full after saving and loading game (example: RH:Alamo, sometimes even illogical, i.e. a crate not having contained AT4s before suddenly does)

[*]It seems like you cannot tell an AI soldier an exact position for placing a mine

[*]The AI often sees you through bramble and even house walls (I got shot by a tank through a house wall in RH:Alamo when crouching)

[*]AI often does not react to a close-up team mate being killed (esp. when attacker is far away)

[*]AI soldiers sometimes pass you in 2m distance and do not notice you although you're standing upright

[*]Tank crews usually do not see you when you're crouching

[*]AI soldiers sometimes lay down inhumanly fast and fire almost while falling

[*]When pressing the "lay down" key, often your avatar keeps running several meters before laying down

[*]AI tanks travel around obstacles even if they could easily push them away (i.e. trucks)

[*]AI tanks do not fire at empty enemy tanks even when these had just fired at them - you just need to leave them fast enough

[*]Tanks reload when empty (not manned)

[*]If a tank has just fired, and you save and restore the game, it has immediately reloaded

[*]Badly hit, but still functioning tanks explode after a while

[*]Bad vehicle routing (vehicles bumping into obstacles forever, esp. in narrow passages like on village streets)

[*]If you deactivate satchels, you cannot pick them up and reuse them

[*]Sometimes, when often reloading a gun magazine, it does not have full capacity any more (happened very often with Dragunov, where I could only have 3 bullets in the magazine after frequently reloading, and despite still having several full spare mags)

[*]Joystick throttle control is far to sensitive and lacks a "middle" or "neutral" position

[*]Helicopters bounce continuously when landing until they are destroyed

[*]If shooting a tank with a rifle (M16) it starts to bounce. Instead, the projectile should ricochet.

[*]Installing new patches often impossible because of CRC errors in existing OFP files with no apparent reason

[*]AI soldiers often don't hit you when firing at you from close range while you're crouching and they're standing upright

Share this post


Link to post
Share on other sites

Most is agreeable.

Though, the choppers CAN turn at slow speed. You use rudders for that, and very effectively! This is infact the same in a real chopper. Rudder has hardly no effect at high speed. But when hoovering, the rudder has huge effect, while the main rotor only shifts your position. Changing it in OFP would be a huge mistake smile.gif

Share this post


Link to post
Share on other sites

This bug list is a compilation of bugs reported in a German OFP forum. The chopper problem might be caused by keyboard-only control. /Me using a joystick with twist stick never had this problem - I could turn on the spot.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bassemoluff @ Jan. 24 2002,23:25)</td></tr><tr><td id="QUOTE">[*]The infamous "flying BMP" bug needs to be fixed

[*]Often, the command "return to formation" does not work if you are aboard a vehicle and the rest of the team is onboard (other) vehicles<span id='postcolor'>

Flying BMP bug is made by unofficial addon. And commander's problem should be fixed soon.

Share this post


Link to post
Share on other sites

Ummm - and the rest?

Tank driving and commanding is a night mare!

Why are tanks sliding down hill at the slightest touch? E.g. I tried to hide behind a BMP wreck standing at a slope (/me being on foot). When I accidentally touched the BMP, it slid down the whole hill like it was a piece of soap on oil. That's ridiculous.

How about the save file issues?

Share this post


Link to post
Share on other sites

I have the following report of the flying BMP bug from a German OFP BB:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I encountered this bug the first time when replaying the following mission from the '85 campaign: "Conquer 2 bases" (mission preceding the one where you are a captivated pilot and have to flee/Invasion Kolgujev).

Description:

In that mission, I was dispatched by parachute over Kolgujev together with my team. Instead of all of us hanging below parachutes, each of us was riding on a BMP. The BMPs were floating through the air, crashing into each other and finally into the ground. I was the only survivor because I jumped off my BMP in time ... and lo, suddenly I was hanging below a parachute, softly sailing towards the ground. Close to me, the crashed BMP was exploding. Besides that there was an infernal noise from the flying BMPs. If you don't believe it, ask me for screenshots.

I haven't installed any addons to this very moment.<span id='postcolor'>

(This very moment being about 10 mins before I was posting this)

So it appears not to be caused by unofficial addons ... wink.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bassemoluff @ Jan. 25 2002,16:44)</td></tr><tr><td id="QUOTE">In that mission, I was dispatched by parachute over Kolgujev together with my team. Instead of all of us hanging below parachutes, each of us was riding on a BMP. The BMPs were floating through the air, crashing into each other and finally into the ground. I was the only survivor because I jumped off my BMP in time ... and lo, suddenly I was hanging below a parachute, softly sailing towards the ground. Close to me, the crashed BMP was exploding. Besides that there was an infernal noise from the flying BMPs.<span id='postcolor'>

This is right that point where you can see flying BMPs. We saw it too but it is really made by one unofficial addon in addons directory. Believe me.

Share this post


Link to post
Share on other sites

Could you please name that addon? The guy who wrote that bug description wrote that he had installed OFP clean, then patches 1.20, 1.30+RH, 1.40, nothing else - believe me. wink.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bassemoluff @ Jan. 26 2002,02:14)</td></tr><tr><td id="QUOTE">Could you please name that addon?<span id='postcolor'>

I am sorry, I dont know it's name. But it was a part of Between the Lines campaign which used this addon.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×