limmy3 0 Posted August 24, 2006 Hello you all, Well, today I how another question for someone kind to answer.   I made a long tube of walls in which at the far end of it a sniper (E_19) lies with the WP "open fire & Combat". Connected with two triggers <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">a=3.000000; b=3.000000; rectangular=1; activationBy="WEST"; repeating=1; age="UNKNOWN"; text="E_19_I"; expActiv="E_19 SetDir 0; E_19 DoTarget W_6";  and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">a=3.000000; b=3.000000; rectangular=1; activationBy="WEST"; repeating=1; age="UNKNOWN"; text="E_19_II"; expActiv="E_19 DoFire W_6"; At the other end of the wall tube the unit (Player: W_6) who should get shoot at by the sniper. The first trigger E_19_I tells the sniper to target the unit and the other E_19_II should give the sniper the order to fire. Thus the unit stepping on the first trigger gives the sniper the order to turn towards 0° and then target the Unit (W_6). Then when the unit comes closer he will step on the second trigger and the sniper should get the order to fire. But the unit can dance up to a range of 20m in front of the sniper and then gets shoot. The sniper should shoot instantly. The question is why does the sniper lets the unit come that close before he shoots.  Well, I played arround with the triggers and changed some settings more often but I don't know the answer. All   is  . Please! Regards limmy3 Share this post Link to post Share on other sites
AgentJonathan 0 Posted August 24, 2006 Krap, has been a prob for me too. I wished I could help dude. Share this post Link to post Share on other sites