RN Malboeuf 12 Posted August 14, 2006 I tried to change class CraterDustSmall  to make bullet hits look more real. I want dust cloud tto stay on te ground not to fly so high. Anyone knows  how to do it ? I tried to change everything but the only parameter that works is cloudletShape... Share this post Link to post Share on other sites
dmarkwick 261 Posted August 17, 2006 I tried to change class CraterDustSmall to make bullet hits look more real. I want dust cloud tto stay on te ground not to fly so high. Anyone knows how to do it ? I tried to change everything but the only parameter that works is cloudletShape... I see that there's a minYspeed and a maxYspeed, tried setting those to zero? Or at least very small values. I'm getting this from looking at the FDF cfg by the way. On a somewhat similar topic, I'd like to make wreckage smoke permanent as in FDF, any ideas as to what I need to alter? I'd like to have thick black billowing smoke for the duration of the battle, I think it's one of FDFs greatest effects. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 17, 2006 Yes I tried extreme values can you upload FDF config so I can see what they do ? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 19, 2006 I'm getting this from looking at the FDF cfg by the way. FDF bullet's clouds looks almost the same like standart ones Share this post Link to post Share on other sites