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RN Malboeuf

Anyone knows how CfgCloudlets works ?

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I tried to change class CraterDustSmall  to make bullet hits look more real. I want dust cloud tto stay on te ground not to fly so high.

Anyone knows  how to do it ? I tried to change everything but the only parameter that works is cloudletShape...

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I tried to change class CraterDustSmall to make bullet hits look more real. I want dust cloud tto stay on te ground not to fly so high.

Anyone knows how to do it ? I tried to change everything but the only parameter that works is cloudletShape...

I see that there's a minYspeed and a maxYspeed, tried setting those to zero? Or at least very small values. I'm getting this from looking at the FDF cfg by the way.

On a somewhat similar topic, I'd like to make wreckage smoke permanent as in FDF, any ideas as to what I need to alter? I'd like to have thick black billowing smoke for the duration of the battle, I think it's one of FDFs greatest effects.

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Yes I tried extreme values sad_o.gif can you upload FDF config so I can see what they do ?

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I'm getting this from looking at the FDF cfg by the way.

FDF bullet's clouds looks almost the same like standart ones wink_o.gif

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