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Shinkansen

Scaling textures in O2

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Hi, imagine that you have several blueprints showing details, during modelling it turned out that these plans are not perfectly in scale to each other. Is there a possibility in O2 to rescale a texture in an accurate way and not in a rule of the thumb method?

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yea

firtst you need to prepare the blueprints itself.

be sure that theres some meter index on them so you can estimate the lenght of the airplane vehicle whatever..

also be sure tat the canvas size is identical on all blueprints

preferably 1024*1024

dont scale the image but scale the canzas!

so you dont distort the print´s proportions

now create a plane object from the right

1/1 segments

and size 20*20

size doesnt really matter but it fixes the oxygen pretty good as it is 20*20 meters in scale and it helps handling hte blueprints

now load the side image of the blueprint

via "A"key and load texture

dont apply the blueprint to the object yet

dont press a or b

under surfaces select "fit texture to selection"

this option will exactly allign the texture to the 20*20 plane object.

now apply the bp onto the plane object via "B"key.

match up the scale index of the blueprint of oxygen

remeber that one square of the oxygen grid is 1meter in rl and ingame.

to match it

proportionally scale the plane model! not the texture!

you will see that the texture doesnt scale with the plane

simply press "A" and rightlick into the box

select "fit background texture" (or similar.. cant remember hte exact saying).

reapeat this until the scale index of the bp matches the square grid of oxygen.

repeat for the other views (top, front etc etc).

its pretty good to work in 4 views when dealing with blueprints

you also can have 4 textures show in oxygen.

1 per viewport.

hope i could help you m8 smile_o.gif

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Hi, thank you very much, scaling the modell, not the texture was the solution. smile_o.gif

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