demonhunter212 0 Posted July 24, 2006 My game crashes to my desktop after I load my mission.....but the problem is that i had this in my description.ext (The game was running fine until i put this file into my mission....then i would go into the Nogova level and hit the load button and load the mission then all of a sudden the game stops when it says "Receiving") <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { // List of music tracks (.ogg files without the .ogg extension) tracks[] = {GreenDay, Guns&Roses, ChiliPeppers, MotleyCrew}; // Class definition needed for each music track class GreenDay { // Name to display in mission editor name = "GreenDay"; // Music path, volume, pitch sound[] = {\music\GreenDay.ogg, db + 0, 1.0}; }; class Guns&Roses { // Name to display in mission editor name = "Guns&Roses"; // Music path, volume, pitch sound[] = {\music\Guns&Roses.ogg, db + 0, 1.0}; }; class ChiliPeppers { // Name to display in mission editor name = "ChiliPeppers"; // Music path, volume, pitch sound[] = {\music\ChiliPeppers.ogg, db + 0, 1.0}; }; class MotleyCrew { // Name to display in mission editor name = "MotleyCrew"; // Music path, volume, pitch sound[] = {\music\MotleyCrew.ogg, db + 0, 1.0}; }; }; onLoadMission="0peration Nightwolf The Airborne Operation"; class CfgIdentities { class Bravo1 { name = "Wolf"; face = "basfaceDW4"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo2 { name = "Shadow"; face = "basfaceDW1"; glasses = "none"; speaker = "Rich"; pitch = 1.00; }; class Bravo3 { name = "Zero"; face = "basfaceDW5"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; class Bravo4 { name = "Raven"; face = "basfaceDW2"; glasses = "none"; speaker = "Dan"; pitch = 1.00; }; class Bravo5 { name = "Chaos"; face = "basfaceDW3"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo6 { name = "Demon"; face = "basfaceRW2"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; Could someone possibly tell me what is the matter with my description.ext file? Share this post Link to post Share on other sites
.kju 3245 Posted July 24, 2006 try to remove parts from it to cut down the problem. Share this post Link to post Share on other sites
demonhunter212 0 Posted July 24, 2006 I think the problem is this part right here <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities { class Bravo1 { name = "Wolf"; face = "basfaceDW4"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo2 { name = "Shadow"; face = "basfaceDW1"; glasses = "none"; speaker = "Rich"; pitch = 1.00; }; class Bravo3 { name = "Zero"; face = "basfaceDW5"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; class Bravo4 { name = "Raven"; face = "basfaceDW2"; glasses = "none"; speaker = "Dan"; pitch = 1.00; }; class Bravo5 { name = "Chaos"; face = "basfaceDW3"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo6 { name = "Demon"; face = "basfaceRW2"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 24, 2006 I might see it wrong but dont you need an extra }; at the end? Share this post Link to post Share on other sites
demonhunter212 0 Posted July 25, 2006 I've taken that one part out and I have this right now <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onLoadMission="0peration Nightwolf The Airborne Operation"; class CfgMusic { // List of music tracks (.ogg files without the .ogg extension) tracks[] = {GreenDay, Guns&Roses, ChiliPeppers, MotleyCrew}; // Class definition needed for each music track class GreenDay { // Name to display in mission editor name = "GreenDay"; // Music path, volume, pitch sound[] = {\music\GreenDay.ogg, db + 0, 1.0}; }; class Guns&Roses { // Name to display in mission editor name = "Guns&Roses"; // Music path, volume, pitch sound[] = {\music\Guns&Roses.ogg, db + 0, 1.0}; }; class ChiliPeppers { // Name to display in mission editor name = "ChiliPeppers"; // Music path, volume, pitch sound[] = {\music\ChiliPeppers.ogg, db + 0, 1.0}; }; class MotleyCrew { // Name to display in mission editor name = "MotleyCrew"; // Music path, volume, pitch sound[] = {\music\MotleyCrew.ogg, db + 0, 1.0}; }; }; It has the extra }; like you said ofpforum but it still crashes. Edit: Just to add some info i'm using the "Chris' OFP Script Editor" so could that be adding a problem or something? and it has this written at the top of the script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">////////////////////////////////////////////////////////////////////////// // Operation Flashpoint Description File // Generated by Chris' OFP Script Editor // Version 3.1.0000 ////////////////////////////////////////////////////////////////////////// Share this post Link to post Share on other sites
SevenBEF 0 Posted July 30, 2006 When you crash to desktop you should get a (windows)warning box with the error in it. What does it say? Try this one: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> onLoadMission="0peration Nightwolf The Airborne Operation"; class CfgMusic { tracks[]= { GreenDay, Guns&Roses, ChiliPeppers, MotleyCrew }; class GreenDay { name = "GreenDay"; sound[] = {\music\GreenDay.ogg, db+0, 1.0}; }; class Guns&Roses { name = "Guns&Roses"; sound[] = {\music\Guns&Roses.ogg, db+0, 1.0}; }; class ChiliPeppers { name = "ChiliPeppers"; sound[] = {\music\ChiliPeppers.ogg, db+0, 1.0}; }; class MotleyCrew { name = "MotleyCrew"; sound[] = {\music\MotleyCrew.ogg, db+0, 1.0}; }; }; Share this post Link to post Share on other sites
SevenBEF 0 Posted July 30, 2006 Found ur problem... Same as in briefing.html, flashpoint seems to have a problem handling names with an & in it Change ur description.ext file to this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgMusic { // List of music tracks (.ogg files without the .ogg extension) tracks[] = {GreenDay, GunsnRoses, ChiliPeppers, MotleyCrew}; // Class definition needed for each music track class GreenDay { // Name to display in mission editor name = "GreenDay"; // Music path, volume, pitch sound[] = {\music\GreenDay.ogg, db + 0, 1.0}; }; class GunsnRoses { // Name to display in mission editor name = "GunsnRoses"; // Music path, volume, pitch sound[] = {\music\Guns&Roses.ogg, db + 0, 1.0}; }; class ChiliPeppers { // Name to display in mission editor name = "ChiliPeppers"; // Music path, volume, pitch sound[] = {\music\ChiliPeppers.ogg, db + 0, 1.0}; }; class MotleyCrew { // Name to display in mission editor name = "MotleyCrew"; // Music path, volume, pitch sound[] = {\music\MotleyCrew.ogg, db + 0, 1.0}; }; }; onLoadMission="0peration Nightwolf The Airborne Operation"; class CfgIdentities { class Bravo1 { name = "Wolf"; face = "basfaceDW4"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo2 { name = "Shadow"; face = "basfaceDW1"; glasses = "none"; speaker = "Rich"; pitch = 1.00; }; class Bravo3 { name = "Zero"; face = "basfaceDW5"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; class Bravo4 { name = "Raven"; face = "basfaceDW2"; glasses = "none"; speaker = "Dan"; pitch = 1.00; }; class Bravo5 { name = "Chaos"; face = "basfaceDW3"; glasses = "none"; speaker = "Adam"; pitch = 1.00; }; class Bravo6 { name = "Demon"; face = "basfaceRW2"; glasses = "none"; speaker = "Jonah"; pitch = 1.00; }; Share this post Link to post Share on other sites