demonhunter212 0 Posted July 23, 2006 Could you possibly answer my two questions real quick 1: How do you get a helicopter to land because i use the code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Bravo action ["LAND"] but the helicopter just floats there 2: Is there any possible way for the AI not to go prown because im trying to make a level where a convoy comes under attack and the troops have to defend it but if the troops go prown they won't be able to Defend or shoot anything other then the HMMWV's Thanks Share this post Link to post Share on other sites
nindall 0 Posted July 24, 2006 1. Either a land waypoint or the land command - Quote[/b] ]helicopter land modeOperand types: helicopter: Object mode: String Type of returned value: Nothing Description: Force helicopter landing. Landing mode may be "LAND" (complete stop), "GET IN" (hovering very low, for another unit to get in), "GET OUT" (hovering low,for another unit to get out) Example: cobraOne land "LAND" 2. Don't really know, but I think it involves playMove! Share this post Link to post Share on other sites
combat-agent 0 Posted July 24, 2006 Quote[/b] ]2: Is there any possible way for the AI not to go prown because im trying to make a level where a convoy comes under attack and the troops have to defend it but if the troops go prown they won't be able to Defend or shoot anything other then the HMMWV's UNIT setunitpos "UP" Quote[/b] ]unit setUnitPos modeOperand types:   unit: Object   mode: String Type of returned value:   Nothing Description:   Set unit position rules. Mode may be one of: "DOWN", "UP", "AUTO". Example:   soldierOne setUnitPos "Down" Share this post Link to post Share on other sites