scott_rath 0 Posted June 30, 2006 How do i determine who gets what face? I want to use the VBS1 soldiers and there faces, but when I do use the VBS1 models there face are all screwy until I change this in my config.cpp from this... class Face1 { name="Peter P."; texture="xicht_a.paa"; east=0 west=0 to this... class Face1 { name="Peter P."; texture="Peterp.pac"; east=0 west=0 Now this works for the VBS1 models now, but all my other soldier models a screwy. It only goes up to class Face52 Can I add 53 - 104 and use the BIS textures. How would I fix this? P.S. I added all of the VBS1 files to my OFP data.pbo and data3d.pbo files so everything is all in one. Share this post Link to post Share on other sites
Placebo 29 Posted July 1, 2006 I would suggest you take a close read at the terms of legal use for VBS1. Share this post Link to post Share on other sites