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[aps]gnat

Client Createvehicle weapon - No Kill

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Still working on a MP compatible Multi-Gun script (yeh yeh ArmA will be here soon .... but who says it will do all weapon types for all vehicle types? ) and have found a way to ensure the "Guns" follows the vehicle EXACTLY, by executing the CREATEVEHICLE and the SETPOS scripts on the client only.

But, seems the dedicated Server at times disagrees with the client.

For example I killed a couple of vehicles with the Multi-Guns and the vehicle was cycling before my eyes between a destroyed and healthy status !

If I kill soldiers, they seem to stay dead, but not all vehicles laying about die as they should.

What am I doing wrong?

Is there some way to ensure the client-side vehicle (weapon) communicates all damage and kills through to clients and server?

Also, just thought, my tests are with 1 dedicated server and 1 client ..... so is client-only createvehicle scripting going to be a MP synch problem if more than 1 client is attached to the server crazy_o.gif

Thx in advance wink_o.gif

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hmmmmm .... think I'm barkin up the wrong tree, the problem is just a couple of addons than cycle between different ground levels when they are destroy ..... crazy_o.gif why would the server have a different position for a destroyed vehicle vs the client ?

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