jantenner 0 Posted May 31, 2006 hi! i got some tanks addons and would like to know how much armor they got, what firepower etc, to make some comparision for balanced cti map. i already tried to depbo but this gave me only a folder with pac and paa files which i suppose are gfx and 3d model files. so where is the unit statistics stored? Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 31, 2006 hi!i got some tanks addons and would like to know how much armor they got, what firepower etc, to make some comparision for balanced cti map. i already tried to depbo but this gave me only a folder with pac and paa files which i suppose are gfx and 3d model files. so where is the unit statistics stored? There is a file called config.cpp, open it with notepad and try to read it. It will look something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class M60:Tank { scope=2; crew="SoldierWCrew"; picture="im60"; side=1; displayName="$STR_DN_M60"; nameSound="M60"; accuracy=0.7; armor=300; cost=800000; maxSpeed=54; gunnerAction="ManActM60Gunner"; gunnerInAction="ManActM60Gunner"; driverAction="ManActM60DriverOut"; driverInAction="ManActM60Driver"; commanderAction="ManActM60CommanderOut"; commanderInAction="ManActM60Commander"; model="M60"; weapons[]={"Gun105","MachineGun7_6"}; magazines[]={"Heat105","Shell105","MachineGun7_6"}; type=1; threat[]={1,0.6,0.2}; class HatchDriver { selection="poklop_driver"; axis="osa_poklop_driver"; angle=-100; }; class HatchCommander { selection="poklop_commander"; axis="osa_poklop_commander"; angle=-95; }; class IndicatorSpeed { selection="ukaz_rychlo"; axis="osa_rychlo"; angle=-270; min=0; max="60 / 3.6"; }; class IndicatorRPM { selection="ukaz_rpm"; axis="osa_rpm"; angle=-315; min=0; max=1; }; }; If you want to change their weapons, you have to look what weapons/ammo they have (In this case "Gun105"), and look for those values, but they might be stored in the config.bin, wich is the BIS main config, you have to open it with binview (Wich you can find on www.ofp.info) Share this post Link to post Share on other sites
codarl 1 Posted May 31, 2006 unPBOÃng should get you this: 1. Model.P3D (model) 2. config.cpp (configuration) 3. Paa and Pac files (textures) It is possible for the config to be located inside a complete different PBO. For example, FDF has a single configuration file (FDF.config.pbo), wich simply tells the game that that finish soldier model is located in FDF_W12, and the textures in FDF_A4 or something Moral of that story: the config might be in another PBO that whas included with the download. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 31, 2006 Option #3, wait for ArmA and it's supposed Mission Editor "Library" feature. Share this post Link to post Share on other sites