westy159 0 Posted May 19, 2006 What i wouldnt give to have the option to have my rifle jam now and again just like in real life and have to press a button to quickly switch to my handgun to protect myself. The M16 has been known to jam easily in damp or hot conditions (hot like sahrani). it would be quite cool imo if the gun could jam in a firefight. if they do add this though there must be an on/off option if it gets too annoying. Share this post Link to post Share on other sites
dreday 1 Posted May 19, 2006 Yeah that would be nice. Although, I seriously doubt that we will see it in ArmA. Hopefully though, BIS will find a way to include jamming into the Game2. BTW, modern versions of M16 are quite reliable (even in sandy conditions), it's just that it is not as reliable as the AK series... Peace, DreDay Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 19, 2006 I'd love to have it there. But it would have to possible to turn it on/off in the Veteran/Cadet menu. Share this post Link to post Share on other sites
dslyecxi 23 Posted May 19, 2006 Of all the potentially interesting "realistic" features that could be implemented in ArmA or Game2, jamming is very, very low on the "payoff vs invested effort" scale. The amount of time it would take to do the animations alone for each different weapon would be better spent adding any number of other features. How about we worry about getting other features implemented, ones with more positive impacts on gameplay, before we start to ask for things that would only show up rarely and would usually be more of a hassle to deal with than an actual significant gameplay element? As far as the original post goes, the average soldier isn't carrying around a rifle and a sidearm. Thus, training for the average soldier or Marine typically doesn't teach "weapon transition" when you get a FTF. You do immediate action - tap, rack, bang - and if that doesn't work, you find cover and begin remedial action (observe the chamber for a doublefeed, failure to extract, failure to eject [stovepipe], etc, and deal with them accordingly). Like I said... this isn't something we need just yet. There are many other areas of the simulation that could use improvement before time is spent on such a trivial feature. Share this post Link to post Share on other sites
echo1 0 Posted May 19, 2006 Theres a good discussion about the merits of this feature in the Game 2 forum - here Share this post Link to post Share on other sites