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Sound played at unit, with wave2lip on

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Hello

I have a possibly large number of scenarios where units may speak, and I was hoping that I could do this from the editor in each units waypoint plan, where the sound merely eminates from that unit and somehow add in the wavetolip, the real issue is I cant find any info on how to input the wavetolip file once ive made it, worse if it could be put into a waypoint.

Basically trying to get away with as little scripting as possible, being theres so much more to do in the mission, hopefully this can be done simplistically from the editor, its not for cam scenes but in game speaking.

Any help greatly appreciated as I try to figure out if I can do this in a reasonable time by finding a simple approach.

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Just put wavetolip(lip) files into the Sound folder, where  the sound(ogg) files are. They must have the same name as the apropriate ogg file. And that's it.

Then in On Activation field of the waypoints insert

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

unitname say "filename"

and it should work.

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Guest

Thanks, awsome to know. I just got up my first custom voice and have the actor speaking using the wave2lip, now that I know I dont have to use scripts for this itll be much faster.

Thanks Karantan wink_o.gif

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