demonhunter212 0 Posted April 13, 2006 Ok im making a sweet mission and need to know if theres a script for these things. 1) Is there a script for a Plane to have a late Take Off? As in it takes off 5 minutes later? 2) Is it possible to make a certain unit watch a certain direction [EX: Point and Watching the Rear]? 3) How do you make an Eastern Soldier Kill a Civilian? Everytime i set up a waypoint (destroy) nothing happens. 4) How can I get a certain Unit in a Group to move to a specific position? Share this post Link to post Share on other sites
crashdome 3 Posted April 13, 2006 1) If you are using waypoints, just put a Timeout delay on the first waypoint. 2) You are looking for a formation script I believe... i.e. you don't want them to literally look 'North' all the time? 3) Easy way: Put a west unit on the map somewhere hidden from everything else and name it "W1"... then in civ initline put:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this join W1; this join grpNull; 4)Use doMove command. i.e. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Unit1 doMove getpos Unit2 Problem: Unit will return to formation if leader is AI and leader is moving around. Share this post Link to post Share on other sites
demonhunter212 0 Posted April 13, 2006 Snap i forgot one.... Is it possible to make a mine touch off at any time? As in once the unit enters the area? And that timeout delay if i want to make the delay 5 minutes what do i put down? Share this post Link to post Share on other sites
Guest Ti0n3r Posted April 13, 2006 And that timeout delay if i want to make the delay 5 minutes what do i put down? It should look like this. Share this post Link to post Share on other sites
crashdome 3 Posted April 14, 2006 Snap i forgot one.... Is it possible to make a mine touch off at any time? As in once the unit enters the area?And that timeout delay if i want to make the delay 5 minutes what do i put down? 60secs x 5 = 300 You can make a mine explode by setting its damage value to 1. I would probably set up a trigger for the area you want the mine to be detonated, and then set it as: West Present (Once) Condition:this Activation: Mine1 setDamage 1 assuming your mine is named "Mine1" of course. Share this post Link to post Share on other sites
demonhunter212 0 Posted April 14, 2006 Tried the script with the mine and it won't work Share this post Link to post Share on other sites
.COMmunist 0 Posted April 14, 2006 There is a very easy way to have one unit kill the other (like East kills Civilian or even another East). Name East soldier IVAN, name civillian JOHN. Have Ivan MOVE by waypoint to John. In Activation field of the waypoint type Ivan DoFire John. Ivan will run towards John and shoot him. Share this post Link to post Share on other sites