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The-Architect

Force fire

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try to dupe him into firing at an empty marker. i think it would be along the lines of:

this dofire getmarkerpos "markerone"

or

this dotarget getmarkerpos "markerone"; this dofire objNull

gl

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or if you want him to shoot straight into the sky you could try this:

unit Fire "weapon"

example:

soldier1 Fire "ak47"

he will put his gun into the air and shoots the gun i am only not sure for how long. this can also be used to trow nades.

The Unknown

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Tried Invisible Targets by Lester?

In the pack are multiple invisible targets of different nature and for different sides. Once the soldier see a target he'll begin to shoot on it for 30 secs. (if its east vs. west for example).

Hmmm... sorry cant find the addon now... maybe i'll find it later or you're faster than me. wink_o.gif

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ok neither of the things i said work, awful sorry about that sad_o.gif

the this fire "gun" thing is pretty interesting, it seemed to only fire one round for me, but i guess there are ways around that.

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I guess I should make the distinction clear here:

If you are trying to make an INFANTRY UNIT shoot, then all of the above discussion applies.

If you are trying to make a manned VEHICLE shoot, then all you need to do is #1 make the gunner point where you want him to shoot via the "dowatch" command and #2 use the "fire" command to make him fire the desired weapon.

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