PartizanasLT 0 Posted March 17, 2006 Hi all. I'w sercherd everywhere, but i cant find it. What is the oficial animation list that i can use i my misions. And one more question- how can i make those animations to last long, for exemple i want soldier to do pushups for ever, what should i write ? soldierOne switchMove "FXStandDip" <- if i write this, the soldier is doing only 3 pushups. p.s. sorry for noob-level questions, but no one of us was born knowing all. Share this post Link to post Share on other sites
UNN 0 Posted March 17, 2006 This is the list from OFPEC: Alphabetical listing 5TCoDriver 5TCoDriverDead 5TCoDriverDying 5TCoDriverV1 5TDriver 5TDriverDead 5TDriverDying 5TDriverV1 A10Pilot A10PilotDead A10PilotDying A10PilotV1 AH1Gunner AH1GunnerDead AH1GunnerDying AH1GunnerV1 AH1Pilot AH1PilotDead AH1PilotDying AH1PilotV1 BinocCrouchToCrouch BinocHandGunCrouch BinocHandGunLying BinocHandGunStand BinocLyingToLying BinocStandToStand BinocToCombat BMPCommander BMPCommanderOut BMPCommanderOutDead BMPCommanderOutDying BMPCommanderOutV1 BMPCommanderV1 BMPDriver BMPDriverOut BMPDriverOutDead BMPDriverOutDying BMPDriverOutV1 BMPDriverV1 BMPGunner BMPGunnerOut BMPGunnerOutDead BMPGunnerOutDying BMPGunnerOutV1 BMPGunnerV1 BusCargo BusCargoDead BusCargoDying BusCargoV1 BusDriver BusDriverDead BusDriverDying BusDriverV1 Cargo CargoDead CargoDying CargoEquiv CargoVars CargoVer1 CargoVer2 CargoVer3 CargoVer4 CargoVer5 CesnaCargo CesnaCargoDead CesnaCargoDying CesnaCargoV1 CesnaPilot CesnaPilotDead CesnaPilotDying CesnaPilotV1 Civil CivilB CivilCombatTrans CivilDead CivilDeadVer2 CivilDying CivilDyingVer2 CivilF CivilLying CivilLyingB CivilLyingCrawlF CivilLyingCrawlL CivilLyingDying CivilLyingF CivilLyingNoAim CivilLyingTrans CivilRunF CivilStandTrans CivilStillV1 CivilTurn CivilVars CivilWalkF Combat CombatB CombatDead CombatDeadVer2 CombatDeadVer3 CombatDying CombatDyingVer2 CombatDyingVer3 CombatF CombatOptics CombatOptics CombatOpticsF CombatOpticsF CombatRelaxedDeadVer2 CombatRelaxedDying CombatRelaxedDyingVer2 CombatRelaxedStill CombatReleaxedVars CombatReloadMagazine CombatReloadMortarEnd CombatRunB CombatRunBDead CombatRunBDeadVer2 CombatRunBDying CombatRunBDyingVer2 CombatRunDeadVer2 CombatRunDying CombatRunDyingVer2 CombatRunF CombatRunFToLying CombatRunL CombatRunLB CombatRunLF CombatRunNF CombatRunR CombatRunRB CombatRunRF CombatRunThrowGrenadeEnd CombatSprintF CombatSprintLF CombatSprintRF CombatStillPlayer CombatStillV1 CombatStrokeGunEnd CombatThrowGrenadeEnd CombatToBinoc CombatToCrouch CombatToLying CombatToMedic CombatToPutDown CombatToStand CombatToTreated CombatToWeapon CombatTurn CombatTurnL CombatTurnR CombatTurnRelaxed CombatVars CommandEngageAtWill Commander CommandFireAtWill CommandFormation CommandForward CommandHoldFire CommandStop Crouch CrouchB CrouchDying CrouchF CrouchFW CrouchToBinocCrouch CrouchToCombat CrouchToCrouchSprintF CrouchToLying CrouchToWeapon Driver EffectCombatStand Effectstand EffectStandmove EffectStandSalute EffectStandSaluteEnd EffectStandSaluteStart EffectStandSitDown EffectStandSitDownStill EffectStandSitDownVer1 EffectStandSitDownVer2 EffectStandTalk EffectWeaponPanic FXangel FXangel2 FXBase FXBase0 FXCivilArmsAkimboL FXCivilArmsAkimboR FXCivilFoldArms FXCivilFoldOnesArms FXCivilHandMouth FXCivilLookaround FXCivilLookaround1 FXCivilLookaround2 FXCivilLookback FXdismay FXexecution FXexecutionDead FXFromHand FXFromKneel FXFromTable FXInHand FXInHandStat FXInKneel FXNewcivil FXshow1 FXshow2 FXshow3 FXshow4 FXshow5 FXSitHandsOnTable FXSitLeftHandDown FXSitRightHandDown Fxstand FXStandAtt FXStandAttVar1 FXStandBug FXStandDangle FXStandDip FXStandDropTel FxStandEndTable FXStandFromDip FXStandFromTable FXStandhip FXStandRotateTable FXStandShowTable FXStandStraight FXStandSur FXStandSurDead FXStandSurDown FXStandSurUniv FXStandTelLoop FXStandToDip FXStandToTable FXStandToTel FXStandToTelHand FXStandUnivTable FXToHand FXToKneel FXToTable FXWomanSur Gunner HandGunCrouch HandGunCrouchDead HandGunCrouchReloadMagazine HandGunCrouchRunB HandGunCrouchRunF HandGunCrouchRunL HandGunCrouchRunLB HandGunCrouchRunLF HandGunCrouchRunR HandGunCrouchRunRB HandGunCrouchRunRF HandGunCrouchTurnL HandGunCrouchTurnR HandGunCrouchWalkB HandGunCrouchWalkF HandGunCrouchWalkL HandGunCrouchWalkLB HandGunCrouchWalkLF HandGunCrouchWalkR HandGunCrouchWalkRB HandGunCrouchWalkRF HandGunGetInCar HandGunGetInCar HandGunGetOutTank HandGunLying HandGunLyingCrawlB HandGunLyingCrawlF HandGunLyingCrawlL HandGunLyingCrawlLB HandGunLyingCrawlLF HandGunLyingCrawlR HandGunLyingCrawlRB HandGunLyingCrawlRF HandGunLyingDead HandGunLyingFastCrawlF HandGunLyingPutDown HandGunLyingReloadMagazine HandGunLyingThrowGrenade1 HandGunLyingTurnL HandGunLyingTurnR HandGunMedic HandGunPutDown HandGunStand HandGunStandDead HandGunStandRelaxed HandGunStandReloadMagazine HandGunStandRunB HandGunStandRunF HandGunStandRunL HandGunStandRunLB HandGunStandRunLF HandGunStandRunR HandGunStandRunRB HandGunStandRunRF HandGunStandThrowGrenade1 HandGunStandToHandGunTakeFlag HandGunStandTurnL HandGunStandTurnLRelaxed HandGunStandTurnR HandGunStandTurnRRelaxed HandGunStandWalkB HandGunStandWalkF HandGunStandWalkL HandGunStandWalkLB HandGunStandWalkLF HandGunStandWalkR HandGunStandWalkRB HandGunStandWalkRF HandGunTakeFlag HRLGunner HRLGunnerDead HRLGunnerDying HRLGunnerV1 JawaCoDriver JawaDriver JeepCoDriver JeepCoDriverBack JeepCoDriverBackDead JeepCoDriverBackDying JeepCoDriverBackV1 JeepCoDriverDead JeepCoDriverDying JeepCoDriverV1 JeepDriver JeepDriverDead JeepDriverDying JeepDriverV1 JeepGunner JeepGunnerDead JeepGunnerDying JeepGunnerV1 Lying LyingB LyingCrawlF LyingCrawlL LyingDying LyingF LyingNoAim LyingStillV1 LyingThrowGrenadeEnd LyingToBinocLying LyingToCombat LyingToCombatRun LyingToCrouch LyingToPutDownLying LyingToTreatedLying LyingToWeapon LyingVars M113Driver M113DriverOut M113DriverOutDead M113DriverOutDying M113DriverOutV1 M113DriverV1 M113Gunner M113GunnerDead M113GunnerDying M113GunnerV1 M113Medic M113MedicV1 M1A1Commander M1A1CommanderOut M1A1CommanderOutDead M1A1CommanderOutDying M1A1CommanderOutV1 M1A1CommanderV1 M1A1DriverOut M1A1DriverOutDead M1A1DriverOutDying M1A1DriverOutV1 M1A1Gunner M1A1GunnerV1 M2Gunner M2GunnerDead M2GunnerDying M2GunnerV1 M60Commander M60CommanderOut M60CommanderOutDead M60CommanderOutDying M60CommanderOutV1 M60CommanderV1 M60Driver M60DriverOut M60DriverOutDead M60DriverOutDying M60DriverOutV1 M60DriverV1 M60Gunner M60GunnerV1 ManPosHandGunCrouch ManPosHandGunLying ManPosHandGunStand MedicToCombat Mi17Pilot Mi17PilotDead Mi17PilotDying Mi17PilotV1 Mi24Gunner Mi24GunnerDead Mi24GunnerDying Mi24GunnerV1 Mi24Pilot Mi24PilotDead Mi24PilotDying Mi24PilotV1 MPDriverOutDead MPDriverOutDying Null OnChair Para ParaDead ParaDying ParaV1 PBRDriver PBRDriverDead PBRDriverDying PBRDriverV1 PBRGunner PBRGunnerDead PBRGunnerDying PBRGunnerV1 Pilot PutDownLyingToLying PutDownToCombat ScudCoDriver ScudCoDriverDead ScudCoDriverDead ScudCoDriverDying ScudCoDriverDying ScudCoDriverV1 ScudCoDriverV1 ScudDriver ScudDriver ScudDriverDead ScudDriverDying ScudDriverDyingScudCoDriver ScudDriverV1 SitDownDying SitDownToStand SitDownVars SkodaCoDriver SkodaCoDriverBack SkodaCoDriverBackDead SkodaCoDriverBackDying SkodaCoDriverBackV1 SkodaCoDriverDead SkodaCoDriverDying SkodaCoDriverV1 SkodaDriver SkodaDriverDead SkodaDriverDying SkodaDriverV1 Stand StandB StandBase StandDead StandDeadVer2 StandDyingVer2 StandF StandFX StandGetOutTank StandStrokeFist StandStrokeFistEnd StandToBinocStand StandToCombat StandToSitDown StandTurn StandVars StandWalkF T55Commander T55CommanderOut T55CommanderOutDead T55CommanderOutV1 T55CommanderV1 T55DriverOut T55DriverOutDead T55DriverOutDying T55DriverOutV1 T55Gunner T55GunnerV1 T72Commander T72CommanderOut T72CommanderOutDead T72CommanderOutDying T72CommanderOutV1 T72CommanderV1 T72DriverOut T72DriverOutDead T72DriverOutDying T72DriverOutV1 T72Gunner T72GunnerOut T72GunnerOutDead T72GunnerOutDying T72GunnerOutV1 T72GunnerV1 T80CommanderOut T80CommanderOutDead T80CommanderOutDying T80CommanderOutV1 T80GunnerOutDead T80GunnerOutDying T80GunnerOutV1 TakeFlag TractorDriver TractorDriverDead TractorDriverDying TractorDriverV1 TreatedLyingToLying TreatedToCombat UazCoDriver UazCoDriverDead UazCoDriverDying UazCoDriverV1 UazDriver UazDriverDead UazDriverDying UazDriverV1 UH60Gunner UH60GunnerDead UH60GunnerDying UH60GunnerV1 UH60Pilot UH60PilotDead UH60PilotDying UH60PilotV1 UralCoDriver UralCoDriverDead UralCoDriverDying UralCoDriverV1 UralDriver UralDriverDead UralDriverDying UralDriverV1 V3SCoDriver V3SCoDriverDead V3SCoDriverDying V3SCoDriverV1 V3SDriver V3SDriverDead V3SDriverDying V3SDriverV1 Weapon weaponB WeaponDead WeaponDying WeaponDyingVer2 weaponF WeaponToCombat WeaponToCrouch WeaponToLying weaponTurn ZSUCommander ZSUCommanderOut ZSUCommanderOutDead ZSUCommanderOutDying ZSUCommanderOutV1 ZSUCommanderV1 ZSUDriver ZSUDriverDead ZSUDriverDying ZSUDriverV1 ZSUGunner ZSUGunnerOut ZSUGunnerOutDead ZSUGunnerOutDying ZSUGunnerOutV1 ZSUGunnerV1 Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 17, 2006 Hi all. I'w sercherd everywhere, but i cant find it. What is the oficial animation list that i can use i my misions.And one more question- how can i make those animations to last long, for exemple i want soldier to do pushups for ever, what should i write ? soldierOne switchMove "FXStandDip" <- if i write this, the soldier is doing only 3 pushups. p.s. sorry for noob-level questions, but no one of us was born knowing all. Â Make a script, something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _dude = _this select 0 #loop ?! Alive _dude: exit _dude switchMove "FXStandDip" ~4 goto "loop" If you dont know how to put this in a .sqs file and how to use it, search around... Â Share this post Link to post Share on other sites
SevenBEF 0 Posted March 17, 2006 If you want it absolutely smooth, change the time to 2.8 _dude = _this select 0 #loop ?! Alive _dude: exit _dude switchMove "FXStandDip" ~2.8 goto "loop" That way it will look like he's going on forever without ever getting up Share this post Link to post Share on other sites
the unknown 0 Posted March 17, 2006 and if you want to know how they look like this might help you. animations library The Unknown Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 17, 2006 If you want it absolutely smooth, change the time to 2.8 _dude = _this select 0 #loop ?! Alive _dude: exit _dude switchMove "FXStandDip" ~2.8 goto "loop" That way it will look like he's going on forever without ever getting up  Myeah, i was too lazy to look how long the anim was, i just guessed that 4 seconds would be enough for 3 pushups... Share this post Link to post Share on other sites