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PartizanasLT

this switchmove

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Hi all. I'w sercherd everywhere, but i cant find it. What is the oficial animation list that i can use i my misions.

And one more question- how can i make those animations to last long, for exemple i want soldier to do pushups for ever, what should i write ?

soldierOne switchMove "FXStandDip" <- if i write this, the soldier is doing only 3 pushups. sad_o.gif

p.s. sorry for noob-level questions, but no one of us was born knowing all. icon_rolleyes.gif

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This is the list from OFPEC:

Alphabetical listing

5TCoDriver

5TCoDriverDead

5TCoDriverDying

5TCoDriverV1

5TDriver

5TDriverDead

5TDriverDying

5TDriverV1

A10Pilot

A10PilotDead

A10PilotDying

A10PilotV1

AH1Gunner

AH1GunnerDead

AH1GunnerDying

AH1GunnerV1

AH1Pilot

AH1PilotDead

AH1PilotDying

AH1PilotV1

BinocCrouchToCrouch

BinocHandGunCrouch

BinocHandGunLying

BinocHandGunStand

BinocLyingToLying

BinocStandToStand

BinocToCombat

BMPCommander

BMPCommanderOut

BMPCommanderOutDead

BMPCommanderOutDying

BMPCommanderOutV1

BMPCommanderV1

BMPDriver

BMPDriverOut

BMPDriverOutDead

BMPDriverOutDying

BMPDriverOutV1

BMPDriverV1

BMPGunner

BMPGunnerOut

BMPGunnerOutDead

BMPGunnerOutDying

BMPGunnerOutV1

BMPGunnerV1

BusCargo

BusCargoDead

BusCargoDying

BusCargoV1

BusDriver

BusDriverDead

BusDriverDying

BusDriverV1

Cargo

CargoDead

CargoDying

CargoEquiv

CargoVars

CargoVer1

CargoVer2

CargoVer3

CargoVer4

CargoVer5

CesnaCargo

CesnaCargoDead

CesnaCargoDying

CesnaCargoV1

CesnaPilot

CesnaPilotDead

CesnaPilotDying

CesnaPilotV1

Civil

CivilB

CivilCombatTrans

CivilDead

CivilDeadVer2

CivilDying

CivilDyingVer2

CivilF

CivilLying

CivilLyingB

CivilLyingCrawlF

CivilLyingCrawlL

CivilLyingDying

CivilLyingF

CivilLyingNoAim

CivilLyingTrans

CivilRunF

CivilStandTrans

CivilStillV1

CivilTurn

CivilVars

CivilWalkF

Combat

CombatB

CombatDead

CombatDeadVer2

CombatDeadVer3

CombatDying

CombatDyingVer2

CombatDyingVer3

CombatF

CombatOptics

CombatOptics

CombatOpticsF

CombatOpticsF

CombatRelaxedDeadVer2

CombatRelaxedDying

CombatRelaxedDyingVer2

CombatRelaxedStill

CombatReleaxedVars

CombatReloadMagazine

CombatReloadMortarEnd

CombatRunB

CombatRunBDead

CombatRunBDeadVer2

CombatRunBDying

CombatRunBDyingVer2

CombatRunDeadVer2

CombatRunDying

CombatRunDyingVer2

CombatRunF

CombatRunFToLying

CombatRunL

CombatRunLB

CombatRunLF

CombatRunNF

CombatRunR

CombatRunRB

CombatRunRF

CombatRunThrowGrenadeEnd

CombatSprintF

CombatSprintLF

CombatSprintRF

CombatStillPlayer

CombatStillV1

CombatStrokeGunEnd

CombatThrowGrenadeEnd

CombatToBinoc

CombatToCrouch

CombatToLying

CombatToMedic

CombatToPutDown

CombatToStand

CombatToTreated

CombatToWeapon

CombatTurn

CombatTurnL

CombatTurnR

CombatTurnRelaxed

CombatVars

CommandEngageAtWill

Commander

CommandFireAtWill

CommandFormation

CommandForward

CommandHoldFire

CommandStop

Crouch

CrouchB

CrouchDying

CrouchF

CrouchFW

CrouchToBinocCrouch

CrouchToCombat

CrouchToCrouchSprintF

CrouchToLying

CrouchToWeapon

Driver

EffectCombatStand

Effectstand

EffectStandmove

EffectStandSalute

EffectStandSaluteEnd

EffectStandSaluteStart

EffectStandSitDown

EffectStandSitDownStill

EffectStandSitDownVer1

EffectStandSitDownVer2

EffectStandTalk

EffectWeaponPanic

FXangel

FXangel2

FXBase

FXBase0

FXCivilArmsAkimboL

FXCivilArmsAkimboR

FXCivilFoldArms

FXCivilFoldOnesArms

FXCivilHandMouth

FXCivilLookaround

FXCivilLookaround1

FXCivilLookaround2

FXCivilLookback

FXdismay

FXexecution

FXexecutionDead

FXFromHand

FXFromKneel

FXFromTable

FXInHand

FXInHandStat

FXInKneel

FXNewcivil

FXshow1

FXshow2

FXshow3

FXshow4

FXshow5

FXSitHandsOnTable

FXSitLeftHandDown

FXSitRightHandDown

Fxstand

FXStandAtt

FXStandAttVar1

FXStandBug

FXStandDangle

FXStandDip

FXStandDropTel

FxStandEndTable

FXStandFromDip

FXStandFromTable

FXStandhip

FXStandRotateTable

FXStandShowTable

FXStandStraight

FXStandSur

FXStandSurDead

FXStandSurDown

FXStandSurUniv

FXStandTelLoop

FXStandToDip

FXStandToTable

FXStandToTel

FXStandToTelHand

FXStandUnivTable

FXToHand

FXToKneel

FXToTable

FXWomanSur

Gunner

HandGunCrouch

HandGunCrouchDead

HandGunCrouchReloadMagazine

HandGunCrouchRunB

HandGunCrouchRunF

HandGunCrouchRunL

HandGunCrouchRunLB

HandGunCrouchRunLF

HandGunCrouchRunR

HandGunCrouchRunRB

HandGunCrouchRunRF

HandGunCrouchTurnL

HandGunCrouchTurnR

HandGunCrouchWalkB

HandGunCrouchWalkF

HandGunCrouchWalkL

HandGunCrouchWalkLB

HandGunCrouchWalkLF

HandGunCrouchWalkR

HandGunCrouchWalkRB

HandGunCrouchWalkRF

HandGunGetInCar

HandGunGetInCar

HandGunGetOutTank

HandGunLying

HandGunLyingCrawlB

HandGunLyingCrawlF

HandGunLyingCrawlL

HandGunLyingCrawlLB

HandGunLyingCrawlLF

HandGunLyingCrawlR

HandGunLyingCrawlRB

HandGunLyingCrawlRF

HandGunLyingDead

HandGunLyingFastCrawlF

HandGunLyingPutDown

HandGunLyingReloadMagazine

HandGunLyingThrowGrenade1

HandGunLyingTurnL

HandGunLyingTurnR

HandGunMedic

HandGunPutDown

HandGunStand

HandGunStandDead

HandGunStandRelaxed

HandGunStandReloadMagazine

HandGunStandRunB

HandGunStandRunF

HandGunStandRunL

HandGunStandRunLB

HandGunStandRunLF

HandGunStandRunR

HandGunStandRunRB

HandGunStandRunRF

HandGunStandThrowGrenade1

HandGunStandToHandGunTakeFlag

HandGunStandTurnL

HandGunStandTurnLRelaxed

HandGunStandTurnR

HandGunStandTurnRRelaxed

HandGunStandWalkB

HandGunStandWalkF

HandGunStandWalkL

HandGunStandWalkLB

HandGunStandWalkLF

HandGunStandWalkR

HandGunStandWalkRB

HandGunStandWalkRF

HandGunTakeFlag

HRLGunner

HRLGunnerDead

HRLGunnerDying

HRLGunnerV1

JawaCoDriver

JawaDriver

JeepCoDriver

JeepCoDriverBack

JeepCoDriverBackDead

JeepCoDriverBackDying

JeepCoDriverBackV1

JeepCoDriverDead

JeepCoDriverDying

JeepCoDriverV1

JeepDriver

JeepDriverDead

JeepDriverDying

JeepDriverV1

JeepGunner

JeepGunnerDead

JeepGunnerDying

JeepGunnerV1

Lying

LyingB

LyingCrawlF

LyingCrawlL

LyingDying

LyingF

LyingNoAim

LyingStillV1

LyingThrowGrenadeEnd

LyingToBinocLying

LyingToCombat

LyingToCombatRun

LyingToCrouch

LyingToPutDownLying

LyingToTreatedLying

LyingToWeapon

LyingVars

M113Driver

M113DriverOut

M113DriverOutDead

M113DriverOutDying

M113DriverOutV1

M113DriverV1

M113Gunner

M113GunnerDead

M113GunnerDying

M113GunnerV1

M113Medic

M113MedicV1

M1A1Commander

M1A1CommanderOut

M1A1CommanderOutDead

M1A1CommanderOutDying

M1A1CommanderOutV1

M1A1CommanderV1

M1A1DriverOut

M1A1DriverOutDead

M1A1DriverOutDying

M1A1DriverOutV1

M1A1Gunner

M1A1GunnerV1

M2Gunner

M2GunnerDead

M2GunnerDying

M2GunnerV1

M60Commander

M60CommanderOut

M60CommanderOutDead

M60CommanderOutDying

M60CommanderOutV1

M60CommanderV1

M60Driver

M60DriverOut

M60DriverOutDead

M60DriverOutDying

M60DriverOutV1

M60DriverV1

M60Gunner

M60GunnerV1

ManPosHandGunCrouch

ManPosHandGunLying

ManPosHandGunStand

MedicToCombat

Mi17Pilot

Mi17PilotDead

Mi17PilotDying

Mi17PilotV1

Mi24Gunner

Mi24GunnerDead

Mi24GunnerDying

Mi24GunnerV1

Mi24Pilot

Mi24PilotDead

Mi24PilotDying

Mi24PilotV1

MPDriverOutDead

MPDriverOutDying

Null

OnChair

Para

ParaDead

ParaDying

ParaV1

PBRDriver

PBRDriverDead

PBRDriverDying

PBRDriverV1

PBRGunner

PBRGunnerDead

PBRGunnerDying

PBRGunnerV1

Pilot

PutDownLyingToLying

PutDownToCombat

ScudCoDriver

ScudCoDriverDead

ScudCoDriverDead

ScudCoDriverDying

ScudCoDriverDying

ScudCoDriverV1

ScudCoDriverV1

ScudDriver

ScudDriver

ScudDriverDead

ScudDriverDying

ScudDriverDyingScudCoDriver

ScudDriverV1

SitDownDying

SitDownToStand

SitDownVars

SkodaCoDriver

SkodaCoDriverBack

SkodaCoDriverBackDead

SkodaCoDriverBackDying

SkodaCoDriverBackV1

SkodaCoDriverDead

SkodaCoDriverDying

SkodaCoDriverV1

SkodaDriver

SkodaDriverDead

SkodaDriverDying

SkodaDriverV1

Stand

StandB

StandBase

StandDead

StandDeadVer2

StandDyingVer2

StandF

StandFX

StandGetOutTank

StandStrokeFist

StandStrokeFistEnd

StandToBinocStand

StandToCombat

StandToSitDown

StandTurn

StandVars

StandWalkF

T55Commander

T55CommanderOut

T55CommanderOutDead

T55CommanderOutV1

T55CommanderV1

T55DriverOut

T55DriverOutDead

T55DriverOutDying

T55DriverOutV1

T55Gunner

T55GunnerV1

T72Commander

T72CommanderOut

T72CommanderOutDead

T72CommanderOutDying

T72CommanderOutV1

T72CommanderV1

T72DriverOut

T72DriverOutDead

T72DriverOutDying

T72DriverOutV1

T72Gunner

T72GunnerOut

T72GunnerOutDead

T72GunnerOutDying

T72GunnerOutV1

T72GunnerV1

T80CommanderOut

T80CommanderOutDead

T80CommanderOutDying

T80CommanderOutV1

T80GunnerOutDead

T80GunnerOutDying

T80GunnerOutV1

TakeFlag

TractorDriver

TractorDriverDead

TractorDriverDying

TractorDriverV1

TreatedLyingToLying

TreatedToCombat

UazCoDriver

UazCoDriverDead

UazCoDriverDying

UazCoDriverV1

UazDriver

UazDriverDead

UazDriverDying

UazDriverV1

UH60Gunner

UH60GunnerDead

UH60GunnerDying

UH60GunnerV1

UH60Pilot

UH60PilotDead

UH60PilotDying

UH60PilotV1

UralCoDriver

UralCoDriverDead

UralCoDriverDying

UralCoDriverV1

UralDriver

UralDriverDead

UralDriverDying

UralDriverV1

V3SCoDriver

V3SCoDriverDead

V3SCoDriverDying

V3SCoDriverV1

V3SDriver

V3SDriverDead

V3SDriverDying

V3SDriverV1

Weapon

weaponB

WeaponDead

WeaponDying

WeaponDyingVer2

weaponF

WeaponToCombat

WeaponToCrouch

WeaponToLying

weaponTurn

ZSUCommander

ZSUCommanderOut

ZSUCommanderOutDead

ZSUCommanderOutDying

ZSUCommanderOutV1

ZSUCommanderV1

ZSUDriver

ZSUDriverDead

ZSUDriverDying

ZSUDriverV1

ZSUGunner

ZSUGunnerOut

ZSUGunnerOutDead

ZSUGunnerOutDying

ZSUGunnerOutV1

ZSUGunnerV1

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Hi all. I'w sercherd everywhere, but i cant find it. What is the oficial animation list that i can use i my misions.

And one more question- how can i make those animations to last long, for exemple i want soldier to do pushups for ever, what should i write ?

soldierOne switchMove "FXStandDip" <- if i write this, the soldier is doing only 3 pushups. sad_o.gif

p.s. sorry for noob-level questions, but no one of us was born knowing all.  icon_rolleyes.gif

Make a script, something like

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_dude = _this select 0

#loop

?! Alive _dude: exit

_dude switchMove "FXStandDip"

~4

goto "loop"

If you dont know how to put this in a .sqs file and how to use it, search around...  smile_o.gif

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If you want it absolutely smooth,

change the time to 2.8 smile_o.gif

_dude = _this select 0

#loop

?! Alive _dude: exit

_dude switchMove "FXStandDip"

~2.8

goto "loop"

That way it will look like he's going on forever without ever getting up wink_o.gif

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If you want it absolutely smooth,

change the time to 2.8 smile_o.gif

_dude = _this select 0

#loop

?! Alive _dude: exit

_dude switchMove "FXStandDip"

~2.8

goto "loop"

That way it will look like he's going on forever without ever getting up  wink_o.gif

Myeah, i was too lazy to look how long the anim was, i just guessed that 4 seconds would be enough for 3 pushups... wink_o.gif

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