Jump to content
Sign in to follow this  
[aps]gnat

Heli_H and hooking a chopper

Recommended Posts

Been trying to see if I can get choppers to land on carriers.

Whats the trick with the standard BIS helipads that hooks a chopper to know it can use them to land on?

Looking at the config I can't see what the trick is.

Is it the textures, the .p3d or the config ?

Quote[/b] ] class HeliH : NonStrategic

{

//--

scope = public;

model = "Heli_H";

displayName=$STR_DN_HELI_H;

vehicleClass="Objects";

icon="Unknown_object";

nameSound="helipad";

accuracy=0.20;

typicalCargo[]={};

transportAmmo = 0;

transportRepair = 0;

transportFuel = 0;

mapSize = 9.8;

cost=0;

armor=200;

};

class HeliHEmpty : HeliH

{

//--

model = "empty";

displayName=$STR_DN_HELI_H_EMPTY;

nameSound="";

};

Share this post


Link to post
Share on other sites

Me and CSJ did some testing with heli pads. We could not see any real advantage using them, other than it's a handy object to reference when you want a position for a helicopter landing.

It was a while back, so I may have missed something. But if it lands just the same when you give it the position of a roadway object?

Share this post


Link to post
Share on other sites

Right, I just did a search for "helipad" and only got only three pages since the beginning. This topic's the most recent, and none of them answer my question.

Why won't my helicopter land on my helipad? It sort of wanders off a couple hundred yards away and lands there. I've tried making multiple waypoints around the pad, so that it's not overshooting and landing right away, but that doesn't work.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×